Not long ago, my brother and I wrapped up the last installment in our second homebrew D and D roll20 campaign that my brother created based on The Thirteenth Hour. This one was quite different from our first – more traditional, I suppose, in that it took place in the wilderness, had monsters, and more fantasy elements, like barbarians, magic spells, faerie circles, and dragons. Unlike our first adventure, where our adventurers remained in the confines of a city and the enemies were more of the 2 legged human variety, this adventure also had a number of traditional D and D “monsters” (for lack of a better term). Our heroes even got to adopt one (a griffon), and it will be interesting to see what that means in the future. There was still a human element, though perhaps Stephen King described it best in writing about all the horror in just human nature that can exist below the surface in your typical small town (in this case, Aquaria, the sleepy hamlet that the heroes of The Thirteenth Hour, Logan and Aurora, come from).
Check out this blog post Jeremy wrote about this adventure to get a more behind the scenes look at what he was aiming for when writing it.
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Some of the creatures encountered on this mission – owlbears and griffons!
A scene from the final battle – sea serpent vs. mechanic dragon! (Basically like a Godzilla movie)
The town of Aquaria gets to know their barbarian neighbors in the Wild Lands and try to settle their differences.
Stay tuned for the next adventure in the land of Neva! There will undoubtedly be some throwbacks to the foes seen in our first adventure, which can be found here.
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