The Thirteenth Hour Podcast #163: Reflections on Rewatching Flight of the Navigator (1986) 

Episode #162: Reflections on Rewatching Flight of the Navigator (1986)  

Today, we’re talking about the 1986 film, Flight of the Navigator. I recently rewatched it start to finish for the first time in probably a few decades,a at least to me, the decades in between did not to diminish its enjoyment. The many scenes where David (the Navigator) and the ship he is controlling are flying above the clouds, the design of the spaceship, and the overall idea of a child, not an adult, holding the key to unlock a great mystery were all ideas that influenced the writing of The Thirteenth Hour as well as some of the illustrations contained within the book.

Click on the poster below to find a copy of the film:

The face of the alien ship, which the main character names Max. I was both delighted but not surprised to find that the voice of the ship was done none other then by Paul Rubens, a.k.a. PeeWee Herman!

A young Sarah Jessica Parker also has a small role in this film as a NASA intern that befriends our protagonist. There are a number of funny interchanges between them which highlight 80s culture.

Carolyn: “All right, listen, um, I gotta go, um, is there anything else you want when I come back?”

• David: “How about a Big Mac, large fries, and a Coke? They’re still around, I hope.”

• Carolyn: “Well, now, that all depends, Do you want New Coke, Classic Coke, Cherry Coke, Diet Coke, or Caffeine-Free Coke?”

• David: “Huh?”

• Carolyn: “Nothing, forget it.”

During one of those scenes, David is introduced to music videos. They happened to pick one of the weirdest movie music videos that I’ve ever seen in my life to highlight MTV/new wave. It’s actually a really great song done by British synthpop duo, Blancmange, though the music video is something else. It rivals the video for “True Faith” by New Order.

Enjoy a little collection of animated gifs from the film:

This little guy loses his home planet to a comet, and David ends up (on purpose or accidentally) bringing him back to 1978 with him.

The podcast now has a page on Facebook, so head over there and to Instagram to check out some scenes from the film.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hourplaylist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #162: Summer Schwarzenegger Series 4: Reflections on Rewatching Predator (1987) with Adam from @mom_gave_them_away 

Episode #162: Summer Schwarzenegger Series 4: Reflections on Rewatching Predator (1987) with Adam from @mom_gave_them_away 

https://archive.org/download/Podcast162/Podcast%20162.mp3

This week marks the fourth in a four-part summer Arnold Schwarzenegger 80s action fest where Adam from the Instagram page @mom_gave_them_away and I rewatch four classic Arnold movies we originally saw as kids and discuss our reflections (listen to episode 159, 160, and 161 here).  Today, continue where we left off last week with Predator.  Like The Terminator, it’s a film that fits multiple categories (sci fi, action, horror), and in some ways, it’s pretty hard to beat in any of those categories.  Enjoy a little collection of animated gifs from the film:

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The podcast now has a page on Facebook, so head over there and to Instagram to check out some scenes from the film.  To end on a humorous note, despite the fact that these movies had a degree of badassery that no one could deny, the video games that came out in association with them with pretty horrendous.  But I’ll let the AVGN do the honors:

 

Adam, you’re welcome to BE BACK anytime!  In the meantime, check out all the excellent custom action figure work he does for a taste of some truly heroic work.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hourplaylist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #161: Summer Schwarzenegger Series 3: Reflections on Rewatching Commando (1985) with Adam from @mom_gave_them_away 

Episode #161: Summer Schwarzenegger Series 3: Reflections on Rewatching Commando (1985) with Adam from @mom_gave_them_away 

https://archive.org/download/Podcast161_201809/Podcast%20161.mp3

This week marks the third in a four-part summer Arnold Schwarzenegger 80s action fest where Adam from the Instagram page @mom_gave_them_away and I rewatch four classic Arnold movies we originally saw as kids and discuss our reflections (listen to last week’s show here).  Today, continue where we left off last week with Commando.  Released only a year after The Terminator, this one is an entirely different kind of movie.  There are even touches of comedy, and Arnold even says, “I’ll be back.”  Enjoy a little collection of animated gifs from the film:

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The podcast now has a page on Facebook, so head over there and to Instagram to check out some scenes from the film.  And if you’re wondering what song is playing over the ending credits of the film (the one we used for Adams’s theme song), it’s this one:

One of my favorites I’ll link to here. To end on a humorous note, despite the fact that these movies had a degree of badassery that no one could deny, the video games that came out in association with them with pretty horrendous.  But I’ll let the AVGN do the honors:

 

This arcade and NES game wasn’t related, but it was better than an of the official sanctioned products and was around at the same time:

Adam will BE BACK next week for Predator.  In the meantime, check out all the excellent custom action figure work he does for a taste of some truly heroic work.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hourplaylist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #160: Summer Schwarzenegger Series 2: Reflections on Rewatching The Terminator (1984) with Adam from @mom_gave_them_away 

Episode #160: Summer Schwarzenegger Series 2: Reflections on Rewatching The Terminator (1984) with Adam from @mom_gave_them_away 

https://archive.org/download/Podcast160_201809/Podcast%20160.mp3

This week marks the second in a four-part summer Arnold Schwarzenegger 80s action fest where Adam from the Instagram page @mom_gave_them_away and I rewatch four classic Arnold movies we originally saw as kids and discuss our reflections (listen to last week’s show here).  Today, continue where we left off last week with 1984’s The Terminator, which of course is one of the films that continued Arnold’s push into the stratosphere of stardom but also birthed one of his most famous lines (“I’ll be back”).  Part sci fi, part fantasy, part film noir, part cyberpunk, part horror, it’s a film that defies easy categorization, though, as we discuss during this episode, it’s part love story as well.  Neither of us felt that Kyle Reese (played by Michael Biehn) really got enough credit in the film (or the series), so we spent the better part of the episode on Reese.

The podcast now has a page on Facebook, so head over there and to Instagram to check out some scenes from the film.  One of my favorites I’ll link to here.  It’s a rare moment of respite for Reese that is not surprisingly disrupted – always felt bad for him in this scene since he loses one of the few things he has to comfort him:

If the music in between the introduction and when Adam and I start talking sounds familiar, it is, of course, the rendition of The Terminator theme that we made back in episodes 146 and 147.  More information about the making of the soundtrack for the film and the different ways the theme was used in the film can be found in the show notes of episode 146.

To end on a humorous note, despite the fact that these movies had a degree of badassery that no one could deny, the video games that came out in association with them with pretty horrendous.  But I’ll let the AVGN do the honors:

These ones are specific to the Terminator games:

Speaking of NES games, check this out:

File:Snake reese.jpg

Yup, the painted cover of the original NES version of Metal Gear Solid is basically Kyle Reese with slight variations.  He may have died in this movie, but he lives on in other ways.  Not sure if this was a homage or just a blatant rip off, but hey, imitation is the best flattery, and it’s not the only instance where NES game art did this (more soon).

Adam will BE BACK next week for Commando  In the meantime, check out all the excellent custom action figure work he does for a taste of some truly heroic work.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hourplaylist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #159: Summer Schwarzenegger Series 1: Reflections on Rewatching Conan the Barbarian (1982) with Adam from @mom_gave_them_away 

Episode #159: Summer Schwarzenegger Series 1: Reflections on Rewatching Conan the Barbarian (1982) with Adam from @mom_gave_them_away 

https://archive.org/download/Podcast159_201808/Podcast%20159.mp3

This week marks the beginning of a four-part summer Arnold Schwarzenegger 80s action fest where Adam from the Instagram page @mom_gave_them_away and I rewatch four classic Arnold movies we originally saw as kids and discuss our reflections.  Today, we start in chronological order with Conan the Barbarian, one of Arnold’s first staring roles.  It combined some of the best parts of Frank Frazetta (he, of course, painted many Conans and Conan-like figures during his career) with a tinge of the 70s, pre-MTV/quick cut, languid style filmmaking (hearkening back to spaghetti westerns) with an epic score by Basil Poledouris.

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Members of the cast

The podcast now has a page on Facebook, so head over there to listen to the score and check out some Frank Frazetta renditions of Conan.

One of my favorite scenes from the film:

Arnold talks about how influential Conan was for his career and what he had to do prior to getting the role in an inspirational University of Houston commencement address here.

To end on a high note, despite the fact that these movies had a degree of badassery that no one could deny, the video games that came out in association with them with pretty horrendous.  But I’ll let the AVGN do the honors:

Adam will BE BACK next week for The Terminator!  In the meantime, check out all the excellent custom action figure work he does for a taste of some truly heroic work.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hourplaylist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #124: The Robocop Show (30th Anniversary Tribute with Jeremy and Brent Simon)

Episode #124: The Robocop Show (30th Anniversary Tribute with Jeremy and Brent Simon)

https://archive.org/download/Podcast124RobocopShow/Podcast%20124%20Robocop%20Show.mp3

Last show of the year! Happy holidays! Brent Simon and my brother, Jeremy, came on the show this week to cap off 2017 to mark the 30th anniversary of the 1987 film, Robocop.  We also touch on the recent remake and a number of other things from the era, like some Saturday morning cartoons (there was a trend of making kids’ cartoons out of hyper violent 80s action films, like Conan, Chuck Norris flicksRambo, and, of course, Robocop – click on the highlighted links or the pics below for youtube clips of the show intros).

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The original Robocop was an interesting film in many ways since it was sort of aimed at kids … yet not (in that it was over the top violent and barely squeaked by an R rating)! However, robots were all the rage at the time.  Kids, adults, we all loved them.  Remember that this was the age of super robots cartoons (Transformers, Gobots, Robotech, Voltron, M.A.S.K., and a skew of others, mostly from Japan that didn’t get as much exposure here in the US) and ones in films like Star Wars, Short Circuit, and Terminator.

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We also covered a number of Robocop spin offs, like the games and some crossover comics.  Jeremy, who has encyclopedic knowledge of comic books and is behind the Classic Batman Panels Instagram page, contributed a lot of great info on the show about comic crossovers (many of whom were published by Dark Horse), including the Robocop / Terminator miniseries written by Frank Miller.

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Of course, one must check out the AVGN videos on the games spawned by the Robocop franchise.

The originals for the NES looked pretty shite.  In this epsiode the AVG Nerd also comments on the interesting 80s/90s phenomenon of making kids games’ out of R rated movies.

The Robocop v Terminator SNES game looks like it might have been ok to while away a few hours.

I originally intended to purchase a used gas blowback airsoft replica of Robocop’s auto 9 machine pistol on eBay for the show and include a video clip of it letting loose like in the movie but decided against it when I saw the price tag. 🙂   Ganking a clip off youtube was much cheaper!

(The auto 9, as a heavily modified Beretta 93R, doesn’t actually exist in real life, so a replica is the closest you can get if you want to legally own something like in the movie.  Even so, a gas blowback airsoft pistol will still set you back ~200 USD.  If you are in the States, a retailer like Airsoft Atlanta is a good option, and you won’t have to pay international shipping charges.  However, the latter may be worth it in some cases.  The HK retailer Redwolf Airsoft has a good selection and generally reasonable prices.)

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This pixelart animation of Lara Croft for the Tomb Raider game I intended to make once upon a time shows her shooting an auto 9.

Find more Brent Simon here (parts 1 , 2 , and 3 here) or on Jeff Finely‘s channel (below, Brent’s interview and Jeff’s – they were both multipart episodes, and Jeff compiled them into these videos):

A day in the life of Brent Simon, “The Brentumentary,” done by Jeff, and Brent current project, Aerial Focused.

Giveaway:

Nirvana Pilot Yume is a recently release PC game now available on Steam created to answer the question: what happened if the 1993 space racing MS-DOS game, Skyroads, were a visual novel with 80s anime visuals and a synthwave soundtrack?

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The team who created it, Dev9k, came on the show last week (12/18/17) to talk about their influences and have graciously supplied a free copy of the game for a lucky entrant into this contest!  It will go on until next week. 

Happy holidays.  See you in the New Year!

CLICK HERE TO ENTER

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!  Thanks for coming on the show, Brent!  It was a pleasure!

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Influences Behind “The Thirteenth Hour” Part 3: Video Games

In the last few entries, I talked about literature and film influences that went into the making of The Thirteenth Hour.   I could say that I was similarly influenced by video games … but, with a few notable exceptions, I’d actually be lying.

See, I had a rather conflicted relationship with video games when I was a kid.  I always wanted to like them, and there were a few that I did enjoy, but my experiences with them were sort of like my experiences trying to read fantasy books, as detailed in my previous book post.  In other words, frustrating.   There were a couple of reasons that make more sense now as an adult.

First, my parents felt I shouldn’t spend too much time in front of a TV or computer (and now that I’m a parent myself, I have to agree with them), so my success with these electronic bits of interactive story telling was limited just by the nature of less overall time with them.  (The 286 computer we had took forever to boot up, and sometimes it didn’t boot at all, so when that happened, that was the end of that.)  Foreshortened time did create a sort of pressure to maximize the amount that I could do, but really, that was a small issue.

The real problem was that I was pretty lousy at most of the games I had, and to be honest, looking back, most of them weren’t very good to begin with.  And some were insanely hard.  (It seems that some super hard games are seen more favorably these days out of nostalgia for their retro pixelation and/or their so-called “challenging gameplay” … but try telling that to a ten year old who can’t get past the first level).  People like the Angry Video Game Nerd have created whole careers out of ripping these old games new assholes, but they’re mostly right – a lot of these games just plain blew goats!

Let’s backtrack for a second.  This was the 1980s.  There was no internet (at least none that I was aware of), and aside from word of mouth, I think people basically just hoped for the best when they bought a game.  It was basically a hail Mary whether your (or, probably more likely if you were a kid, you parents’) hard earned 40-50 bucks would end up yielding a winner or a stinking turd polished with good box art.  Though I had no experience with them, there were rental places for the console games, so you could try before you bought a game.  I think nothing like that existed for computer games, though.  And regardless of the platform, if you got stuck, you were pretty much on your own unless you had friends who knew what to do or you managed to find a magazine or book that had tips.

Later, I found out about cheat and level codes for NES games, which helped somewhat, but in the beginning, without the ability to save a game, I basically ended up having to play from the beginning each time.  So, I got great at the first few levels, but seldom got much practice at the later ones simply because it was such a process to get there.  I can distinctly recall my hands sweaty and trembling in anticipation around the controller the further and further I progressed, knowing that not only was I on my last life, but if I messed up, I’d have to go all the way back to the beginning (which happened a lot).  So, I think out of the small collection of Nintendo and PC games that I owned, I finished a grand total of … wait for it … zero games.  Yup, zero!

Now, my brother had quite a different experience with all this.  He was born a number of years later, so when he got interested in video games, it was already the age of the internet, strategy guides, and emulators with save states.  He was (and still is) a better natural video game player and had the patience for things like reading manuals and learning the actual gameplay mechanics.  He still plays and writes about video games in the blog pixelgrotto.  If you enjoy reading well written reflections on a wide variety of games and related topics, I’d highly recommend checking out his blog.  Unlike me, he actually was successful at finishing games when he was a kid, so, at least in my book, that should count for something.

However, this wasn’t meant to be a diatribe against video games.  Quite the contrary.  Aside from the above, their overall experience was frustrating mainly because the potential for greatness was so high.  Here was an interactive world with moving pictures and sound and a story you controlled – all in one nifty package!  What more could you ask for?  Well, a lot, actually, but there were a few games that stood out, even to me, at the time.  And these are two that influenced the world of The Thirteenth Hour.

Wizards and Warriors II: Ironswordthis was a Nintendo game that I’d seen in an issue of that great advertisement for the Nintendo Entertainment System, Nintendo Power.  It was, in fact, probably the only game I owned where I had the benefit of tips from that magazine.  Probably for that reason, I progressed the farthest in it of all the games I owned, right until the next to last level, which I never did beat.

But on to the story.  It had this little bug eyed hero, Kuros, depicted by Fabio on the box:

 

Ironsword Kuros

 

Umm, I never did see the resemblance, but … whatever!  It’s your job to guide Kuros on a quest to find the lost pieces of the Ironsword, and to do so he must travel to the ends of the Earth (wind, earth, water, and fire).  The four element idea is very prevalent in myth and legend, which probably explains its use here, but this may have been an influence for Logan traveling to the wind, water, fire, and earth palaces during his journey in The Thirteenth Hour.

Ultima V – the cover pretty much says it all.  I mean, check this shiznit out:

 

That is some pretty good box art right there.  You really feel for the guy in red.  His buddy in on the ground with a dayglo arrow in him, and all he has to defend himself against the three cloaked giants is that measly sword.  Talk about intense .. and some epic fantasy stuff there.  What the game itself came with was epic as well – a cloth map, a little metal coin thing (never figured out what that was for, but it looked cool), a book of background on the land the game takes place in … they sure knew how to package games in those days:

 

My great aunt bought me this game, I think for my birthday.  When it came in the mail, I took one look at the box, and it was like the scene from A Christmas Story when Ralphie finally gets his red Ryder bb gun.  I immediately read everything it came with, unfolded and studied the map, and treated the little metal coin thing like it was the Hope diamond or something.  For hours.

And after all that … I proceeded to have absolutely zero clue what the hell I was supposed to do in the game.  To be fair, I was like eight, so I was probably too young to really understand or devote the necessary focus to get into a complicated game like this.  Though I got nowhere in it (don’t think I ever figured out how to make it to any of the other disks – as you can see in the picture, it came with a bunch), I had fun playing it anyway.

But it was the box art that provided one of my first introductions to fantasy art (this was also about the time I was making equally poor progress trying to get into fantasy novels and proceeded to find the covers more satisfying than the books), which I still appreciate to this day and influenced me to include illustrations in The Thirteenth Hour. 

So, that’s a wrap for video games.  Next, we’ll look at music, and then finally, a miscellaneous collection of works that didn’t directly influence the writing of the book (but could have).

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-Website: 13thhr.wordpress.com

-Art: 13thhr.deviantart.com/gallery

-Book Trailer: https://www.youtube.com/watch?v=hpcIUpwTiFY

-Free itunes podcast of the book: https://itunes.apple.com/us/podcast/the-thirteenth-hour-audio/id955932074

Read free excerpts at https://medium.com/@13thhr/in-the-army-now-852af0d0afc0 and the book’s amazon site.