The Thirteenth Hour Podcast #255: Welcome Bboy / MC / Professor Raphael Xavier!

Episode #255: Welcome Bboy / MC / Professor Raphael Xavier!

https://archive.org/download/podcast-255/Podcast%20255.mp3

On this week’s show, I’m pleased to welcome Raphael Xavier, a breakdancer and emcee who got his start in 1983 and has been around to see these aspects of hip hop come, go, return, and evolve over the past 30+ years.

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He is also a professor at Princeton University, where he teaches a history of hip hop class as well as one that provides an introduction to breaking.  My co-host today is not only my friend but former roommate, training partner, and fellow breaker / Princeton alum, Justin Liang (last on the show on episodes 47 and 48).  We were both blown away that not only is hip hop being taught at our former alma mater, there are actual classes on how to break.  ABSOLUTELY MIND BLOWING.

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We covered so many topics in this conversation, including a lot of things that, while not part of dance, are important life skills to keep in mind for creative people – transforming pain into insight and then power, not giving up, having a direction in life as well as daily practice, how the creative process changes over time and with age, the past and future of the dance, and – for all the high school and college graduates who didn’t get a keynote speaker at a formal ceremony speech this spring – there’s even one in this interview for you.

Check out the following links for info:

-Agency Website: https://www.pentacle.org/blog/artist/raphael-xavier/

-Benefit Performance (1/30/20, about 33 min into the clip): https://vimeo.com/388609182

-Ignite Philly talk on breaking: https://www.youtube.com/watch?v=oRbibaOxAW4

-A Conversation with Urban Artistry (5/30/20 – thanks to my friend, breaking professor, and bboy Taylor Lomba) for posting this clip): https://m.facebook.com/story.php?story_fbid=541382093407459&id=493753445299&_rdr
-Find Raph on IG and Facebook
-By the way, the clip we were discussing at ~2:05:00 you can watch below on Instagram: https://www.instagram.com/p/BN3GwSZgNg7/?utm_source=ig_web_copy_link
Thanks, Raph, for joining Justin and me for this interview!

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There are now Thirteenth Hour toys!  If you’d like to pick up one of these glow in the dark figures for yourself, feel free to email me or go to the Etsy store I set up (https://www.etsy.com/shop/ThirteenthHourStudio) and get them there.

If the past few months have got you needing a break, you may want to chill out to this 80s synth throwback track for a upcoming LP with the accompanying music video:

Empty Hands, the synth EP soundtrack to the novella, Empty Hands, is now out for streaming on Bandcamp.  

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Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #102: Con’t Conversation with Author, Artist, Musician, and Filmmaker Jeff Finley Part 2/2

The Thirteenth Hour Podcast #102: Con’t Conversation with Author, Musician, and Filmmaker Jeff Finley Part 2/2

https://archive.org/download/Podcast102_201707/Podcast%20102.mp3

Jeff Finley is back this week to pick up where we left off.  If you happened to miss last week’s show, find episode 101 here.

Today, we talk about a lot of fun things – e.g. travelling in a new country and discovering not only new cultures, foods, and languages but aspects of yourself that come from putting yourself outside your comfort zone.  Travel naturally does this, as we’ve talked about before, fine tuning your senses and kicking you out of whatever routine day-to-day stuff you have going on.  There definitely comes a point when that gets to be too much of a good thing (as Jeff discusses here and on his blog), but like a spice, sprinkled here and there, it can do wonders for keeping things interesting in your life.

We also get to learn more about Jeff’s long career as a music producer (see below) as well as how he got into bboying.  It’s so rare that I find someone with as many diverse interests that it was such a pleasure to discuss these aspects of creative life with Jeff.

Check out Jeff’s portfolio here.   If you’d like one of this patches for your own, check out his etsy site.

Click on the covers of Jeff’s below to find a copy of your own.

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Social Media Links:

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Just for podcast listeners!  Get early access to a new upcoming EP, called Between Two Worlds, the sequel to Long Ago Not So Far Away.  Go here to download the album:

http://bit.ly/2txyAaM

between 2 worlds EP cover 2

The album will be available for one month (until 8/10/17).  The access code is on episode 100 at ~31:30.

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #30 Bonus Track: Homebrew Games – Tomb Raider, Chimp Fighting, 80s Bboying, and The Thirteenth Hour

As mentioned in the 30th episode of The Thirteenth Hour podcast, my bro and I tried to make video games when we were kids.  Tried is the operative word, since many didn’t get finished.  My brother completed more than I did, but unfortunately, they’ve been lost to the ether of the internet, at least for now.  So instead, this is a page of games I worked on.  I doubt I’ll get around to finishing them since I’ve basically forgotten how to use the programs we used, Klik ‘N Play (KNP) and The Games Factory (GF), so this is a of museum of sorts.

I don’t know if you can find these programs easily today, but you can download a more advanced, free version called Clickteam Fusion (CF), which I think should open any of the game files below.  There are links to compressed folders below where you can run the .exe file to play the game (if it was completed); you can use CF, GF, or KNP to open the .gam file to see the levels and the sprites.  WARNING – these games don’t run very well on today’s computers!  Just a warning that the gameplay, which was never stellar, is even buggier than it was back in the day …

If you wish to use any of these sprites or elements of these games in your own indie games, please feel free to do so; I only ask you please link back to this page!

Tomb Raider: The Unicorn Quest

You can download this game here.

My first completed (fan) game, finished in 1999 or 2000, where a young Lara Croft goes on a search for a unicorn with her mentor.  Not long after they find one, their guides turn rogue after deciding they want the unicorn for themselves.  Lara’s mentor is killed, leaving Lara stranded in the woods.  She decides to save the kidnapped unicorn and avenge the death of her mentor.  I hand drew the animations for Lara, as well as a first person point of view perspective of her shooting dual pistols.

Sounds better that it really was.  The gameplay, 20 years later, is basically ASS 🙂

Nonetheless, here are some screen shots:

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The title screen

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The intro

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Lara’s job interview – how she finds a mentor

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Lara’s mentor gets in trouble

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The first level

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Lara flips while facing the first boss

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One of the mindless bonus levels where Lara gets shot out of a cannon (?!) and goes flipping around a room getting power-ups.

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Lara’s in trouble!  3 motorcycle riders with machine guns are racing to find her, in true 80s movie style.

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Lara steals one of their bikes …

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… you get to this very frustrating level to play – you control Lara as she rides along the desert landscape trying to inexplicably avoid boulders falling from the sky.  I programmed it so the boulders with target your movements, but due to the shite control, it is irritating to play. 

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Like a retro Lucasarts game, you don’t really die in this game … if you run out of hearts, the level basically restarts.  In the interim, you see this screen.

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First person shooting in a boss level – the animations of the guns (slides going back, shell casings ejecting, etc) were hand drawn, then compiled in the games program.  

Tomb Raider: Shadow of the Wolf

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.  For animated gifs, see the post immediately below.

I wrote about this game here, so won’t repeat myself, but the story (I think) revolved around Lara trying to recover a mythical sword rumored to be part of the Regalia of Japan before a group of ninjas intent on finding it first do.  ‘Nuff said!  I do, however, have a little backstory script written for the plot which I may add to and make an actual fanfic short story one day, which may give me something to do with the pictures I drew.

Chimpoeria

You can download it here.

This was the second game I finished – a chimp fighting game.  As a play on the Afro-Brazilian martial art, capoeria, it’s called Chimpoeira.  The game doesn’t run very well on today’s machines – the movements and controls are too erratic to be very enjoyable, but on the 200 MHz machine I had in college, I had a lot of fun playing this game after I made it.

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The graffiti style title screen

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The training screen

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Fighting the grey chimp – you ever-present arch enemy

 

The Drummer’s Beat

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.

While I was working on the above games, I was also working on a bboy game where you play a kid in the early 80s running around the Bronx learning how to breakdance.  You have to convince a group of local bboys to teach you in exchange for helping them find a place to practice (a constant real-life hassle for most bboys and bgirls).  The title comes from the Herman Kelly and the Life song “Dance to the Drummer’s Beat,” a good old school breaking beat.

This ended up being a pretty ambitious project, since in addition to making all the animations for the dancers and a breaking battle engine, I wanted to make a city for your character to run around in to give it some RPG elements.  Interestingly, the latter part was what I got hung up on and eventually stalled the project.  The battle engine was more of less done, though it wasn’t great in terms of gameplay, and most of the animations – arguably the more tedious and time consuming part – were done, so if someone wishes to make a 2D breaking game, please feel free to use the above file.  I’ll be first in line to play it!

(If you’re interested in playing an actual, finished bboy game, I’d recommend Bboy for the PSP or PS2, especially since actual OG bboys were used as character models. Unfortunately, that game hadn’t come out at the time I was working on this.  It does most of what I was trying to anyway.  Though I haven’t played it, I heard the PSX game Bust a Groove is another, earlier game where you can apparently bboy).

I didn’t have a chance to go through the myriad animations and turn them all into animated gifs, but here are two:

6step animated gifone of the footwork animations

mills animated gifthis windmill-nutcracker-backspin combo took forever to animate!

Here are some screenshots:

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Intro screens

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Your main character is the kid on the left, watching the bboys practicing outside your apartment.  Little do they know you’ve been trying to do what they do in your room.

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Eventually, you get up the guts to ask them to teach you something.  They sort of agree, once you show them what you’ve been trying to do.  Ah, hip hop, the great social equalizer.  However, they’d like your help in finding a better place to practice …

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… so you start running around the city, where you can enter stores and talk to people.

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Unfortunately, if you get hit by a car, you end up in that big cypher in the sky.

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You could eventually earn some cash, which you could spend on things like apples for more energy or better clothes to make it easier to do spinning moves.  OR … you could apparently blow it all on a prostitute, haha!  I totally don’t remember adding any of this but laughed out loud when I found the “Death by Prostitute” level I had apparently included.

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If you blew your $$$ on a hooker, though, things didn’t end so well for you in this depiction of pre-AIDS antiretroviral medication (a midi file of “Sexual Healing” would be playing on this screen).

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However, if you managed to avoid these temptations and kept practicing, you’d eventually be rewarded with more moves and better gear.

 

The Thirteenth Hour Game

Although I’ll have to do a separate post on this later, I originally thought The Thirteenth Hour might be best as a game rather than as a book (before I knew about ebooks), so I set out on the ambitious task of making it into a video game.  Not surprising I didn’t finish, but given the length of the book, I’m impressed as how much time I managed to sink into this clearly unrealistic goal.

output_B3j4UO  I modified a Mega Man 2 character sprite to make the main characters – here’s Logan and Aurora on Lightning.

logan lightning animatedThis one is different.  I think I drew this one from scratch and have since used it in the original trailer and other videos.

Here are some screen shots:

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The intro, with lyrics from Alphaville’s “Forever Young” (playing in the background, of course)

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The classroom scene – seen out of Alfred’s eyes as he gets drowsy …

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… and falls asleep.  In the background, you can hear 13 chimes going off to mark the ringing of the 13th hour.

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Once asleep and dreaming, Alfred encounters two shadowy figures who tell him the tale of The Thirteenth Hour

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At some point, our heroes will encounter this guy …

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This grainy animated gif shows the little intro to the cast of characters …

I’ll have to go back and take a closer look at this pre-game, so for now, to be continued!

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