The Thirteenth Hour Podcast #298: Welcome Game Creators Paul Korman and Ric Highbury, of The Phantom Fellows

 The Thirteenth Hour Podcast #298: Welcome Game Creators Paul Korman and Ric Highbury, of The Phantom Fellows

This week, Paul Korman and Ric Highbury from the Classic Gamers Guild Facebook Group and Classic Gamers Guild Podcast join my brother, Jeremy, and I to talk about a point and click pixelart adventure game they are making coming out next year.  We had a great conversation about a number of wide reaching topics related to game design – story creation, influences, pixelart, art, music scores, and more.  They sent me an advance version of the demo (which is coming out this week), and it was great fun – a throwback to some of the adventure games we played as a kid.  Here are a few screenshots:

 

If you’d like to learn more about The Phantom Fellows, check out the following:

The Phantom Fellows Instagram

The Phantom Fellows Twitter

Website

The Phantom Fellows on Steam

 

If you’d like to learn more about The Classic Gamers Guild, check out the following:

CGG website (with all the episodes) – also available on most major podcasting platforms

CGG Instagram

Support the CGGuild and The Phantom Fellows by joining the CGG Patreon.

 

Paul does the intro and outro music to the CGG podcast, by the way.  Listen to more of Paul’s music on Bandcamp.  Read more of Jeremy’s thoughts on games on Tumblr.  And if you have a desire to experiment with game making and introduce game making to children, check out Pixicade.

The built in physics with it allow you to make some fun and surprisingly advanced games.   I made a Thirteenth Hour archery game with it.  The set has you make everything with makers (different colors for different game mechanics), though can also do it on the computer and print it out in color.  I made the archery game with pixels.  You can play it here. 

If you still have a cassette player, take advantage of the following deal and be transported to another world!  SALE!  While supplies last, grab Long Ago Not So Far Away on cassette!  Just $1/tape!
https://ko-fi.com/s/5579db9b27

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There are now Thirteenth Hour toys!  If you’d like to pick up one of these glow in the dark figures for yourself, feel free to email me or go to the Etsy store I set up (https://www.etsy.com/shop/ThirteenthHourStudio) and get them there.

If the past few months have got you needing a break, you may want to chill out to this 80s synth throwback track for a upcoming LP with the accompanying music video:

Empty Hands, the synth EP soundtrack to the novella, Empty Hands, is now out for streaming on Bandcamp.  

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Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #30: Homebrew Video Games with My Bro

Episode #30: My Brother Joins the Show and Talks About Homebrew Video Game Creation

https://archive.org/download/13thHrEps16On/13th%20hr%2030%20Jeremy.mp3

Today, I have my first live guest!  My brother, Jeremy, who writes about video games on his blog, Pixel Grotto, joins me for a conversation about the video games we made (and tried to make) when we were kids.  It all started when Jeremy got interested in a graphical video game making software program called Klik ‘N Play (this was in the late 1990s), and started making homebrew games.  The nice thing was that because it was graphical, the learning curve to making games was considerably lower.

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Eventually, I became interested, too, and decided to make fan games of my own, starting with one called Tomb Raider: The Unicorn Quest, where a young Lara Croft goes on a search for a unicorn with her mentor, who is ambushed and killed not long after they locate the mythical animal, leaving Lara stranded on a quest to save the unicorn and avenge the death of her mentor.  It sounds better than it really was!  But I’ve recently relocated the game files – those and more about the game can be found in the separate post here).

I wrote in a previous post about plans to make a sequel that I think I was going to call Tomb Raider: Shadow of the Wolf, with better animations … but that ended up in development hell, as they say.  You can read more of here).

Links to download the other games we talked about (games about chimp fighting, breakdancing, etc) are here.

Links to the gamemaking software we talked about:

Klik ‘N PLay

The Games Factory

Multimedia fusion

Clickteam Fusion – the modern, free version of the above programs

Unity

You can follow Jeremy on Twitter as well to get real-time updates and his unique insights into games and how we play them.

Here are a few links to his articles on his Tumblr site:

http://pixelgrotto.tumblr.com/post/131556691816/mobile-for-sommerlund-and-the-kai-when-i-was-a – on the Lone Wolf game books and how they were visual novelized

http://pixelgrotto.tumblr.com/post/129636036426/now-playing-knightfall-warning-lots-and-lots-of – on the Batman: Arhkam Knight

As always, thanks for listening!

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The Thirteenth Hour Podcast #30 Bonus Track: Homebrew Games – Tomb Raider, Chimp Fighting, 80s Bboying, and The Thirteenth Hour

As mentioned in the 30th episode of The Thirteenth Hour podcast, my bro and I tried to make video games when we were kids.  Tried is the operative word, since many didn’t get finished.  My brother completed more than I did, but unfortunately, they’ve been lost to the ether of the internet, at least for now.  So instead, this is a page of games I worked on.  I doubt I’ll get around to finishing them since I’ve basically forgotten how to use the programs we used, Klik ‘N Play (KNP) and The Games Factory (GF), so this is a of museum of sorts.

I don’t know if you can find these programs easily today, but you can download a more advanced, free version called Clickteam Fusion (CF), which I think should open any of the game files below.  There are links to compressed folders below where you can run the .exe file to play the game (if it was completed); you can use CF, GF, or KNP to open the .gam file to see the levels and the sprites.  WARNING – these games don’t run very well on today’s computers!  Just a warning that the gameplay, which was never stellar, is even buggier than it was back in the day …

If you wish to use any of these sprites or elements of these games in your own indie games, please feel free to do so; I only ask you please link back to this page!

Tomb Raider: The Unicorn Quest

You can download this game here.

My first completed (fan) game, finished in 1999 or 2000, where a young Lara Croft goes on a search for a unicorn with her mentor.  Not long after they find one, their guides turn rogue after deciding they want the unicorn for themselves.  Lara’s mentor is killed, leaving Lara stranded in the woods.  She decides to save the kidnapped unicorn and avenge the death of her mentor.  I hand drew the animations for Lara, as well as a first person point of view perspective of her shooting dual pistols.

Sounds better that it really was.  The gameplay, 20 years later, is basically ASS 🙂

Nonetheless, here are some screen shots:

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The title screen

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The intro

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Lara’s job interview – how she finds a mentor

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Lara’s mentor gets in trouble

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The first level

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Lara flips while facing the first boss

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One of the mindless bonus levels where Lara gets shot out of a cannon (?!) and goes flipping around a room getting power-ups.

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Lara’s in trouble!  3 motorcycle riders with machine guns are racing to find her, in true 80s movie style.

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Lara steals one of their bikes …

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… you get to this very frustrating level to play – you control Lara as she rides along the desert landscape trying to inexplicably avoid boulders falling from the sky.  I programmed it so the boulders with target your movements, but due to the shite control, it is irritating to play. 

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Like a retro Lucasarts game, you don’t really die in this game … if you run out of hearts, the level basically restarts.  In the interim, you see this screen.

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First person shooting in a boss level – the animations of the guns (slides going back, shell casings ejecting, etc) were hand drawn, then compiled in the games program.  

Tomb Raider: Shadow of the Wolf

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.  For animated gifs, see the post immediately below.

I wrote about this game here, so won’t repeat myself, but the story (I think) revolved around Lara trying to recover a mythical sword rumored to be part of the Regalia of Japan before a group of ninjas intent on finding it first do.  ‘Nuff said!  I do, however, have a little backstory script written for the plot which I may add to and make an actual fanfic short story one day, which may give me something to do with the pictures I drew.

Chimpoeria

You can download it here.

This was the second game I finished – a chimp fighting game.  As a play on the Afro-Brazilian martial art, capoeria, it’s called Chimpoeira.  The game doesn’t run very well on today’s machines – the movements and controls are too erratic to be very enjoyable, but on the 200 MHz machine I had in college, I had a lot of fun playing this game after I made it.

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The graffiti style title screen

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The training screen

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Fighting the grey chimp – you ever-present arch enemy

 

The Drummer’s Beat

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.

While I was working on the above games, I was also working on a bboy game where you play a kid in the early 80s running around the Bronx learning how to breakdance.  You have to convince a group of local bboys to teach you in exchange for helping them find a place to practice (a constant real-life hassle for most bboys and bgirls).  The title comes from the Herman Kelly and the Life song “Dance to the Drummer’s Beat,” a good old school breaking beat.

This ended up being a pretty ambitious project, since in addition to making all the animations for the dancers and a breaking battle engine, I wanted to make a city for your character to run around in to give it some RPG elements.  Interestingly, the latter part was what I got hung up on and eventually stalled the project.  The battle engine was more of less done, though it wasn’t great in terms of gameplay, and most of the animations – arguably the more tedious and time consuming part – were done, so if someone wishes to make a 2D breaking game, please feel free to use the above file.  I’ll be first in line to play it!

(If you’re interested in playing an actual, finished bboy game, I’d recommend Bboy for the PSP or PS2, especially since actual OG bboys were used as character models. Unfortunately, that game hadn’t come out at the time I was working on this.  It does most of what I was trying to anyway.  Though I haven’t played it, I heard the PSX game Bust a Groove is another, earlier game where you can apparently bboy).

I didn’t have a chance to go through the myriad animations and turn them all into animated gifs, but here are two:

6step animated gifone of the footwork animations

mills animated gifthis windmill-nutcracker-backspin combo took forever to animate!

Here are some screenshots:

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Intro screens

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Your main character is the kid on the left, watching the bboys practicing outside your apartment.  Little do they know you’ve been trying to do what they do in your room.

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Eventually, you get up the guts to ask them to teach you something.  They sort of agree, once you show them what you’ve been trying to do.  Ah, hip hop, the great social equalizer.  However, they’d like your help in finding a better place to practice …

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… so you start running around the city, where you can enter stores and talk to people.

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Unfortunately, if you get hit by a car, you end up in that big cypher in the sky.

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You could eventually earn some cash, which you could spend on things like apples for more energy or better clothes to make it easier to do spinning moves.  OR … you could apparently blow it all on a prostitute, haha!  I totally don’t remember adding any of this but laughed out loud when I found the “Death by Prostitute” level I had apparently included.

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If you blew your $$$ on a hooker, though, things didn’t end so well for you in this depiction of pre-AIDS antiretroviral medication (a midi file of “Sexual Healing” would be playing on this screen).

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However, if you managed to avoid these temptations and kept practicing, you’d eventually be rewarded with more moves and better gear.

 

The Thirteenth Hour Game

Although I’ll have to do a separate post on this later, I originally thought The Thirteenth Hour might be best as a game rather than as a book (before I knew about ebooks), so I set out on the ambitious task of making it into a video game.  Not surprising I didn’t finish, but given the length of the book, I’m impressed as how much time I managed to sink into this clearly unrealistic goal.

output_B3j4UO  I modified a Mega Man 2 character sprite to make the main characters – here’s Logan and Aurora on Lightning.

logan lightning animatedThis one is different.  I think I drew this one from scratch and have since used it in the original trailer and other videos.

Here are some screen shots:

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The intro, with lyrics from Alphaville’s “Forever Young” (playing in the background, of course)

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The classroom scene – seen out of Alfred’s eyes as he gets drowsy …

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… and falls asleep.  In the background, you can hear 13 chimes going off to mark the ringing of the 13th hour.

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Once asleep and dreaming, Alfred encounters two shadowy figures who tell him the tale of The Thirteenth Hour

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At some point, our heroes will encounter this guy …

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This grainy animated gif shows the little intro to the cast of characters …

I’ll have to go back and take a closer look at this pre-game, so for now, to be continued!

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The Thirteenth Hour Podcast #29: Censorship, Children vs. Adults, and Raffle Winner

Episode #29: What age group is The Thirteenth Hour for?

https://archive.org/download/13thHrEps16On/13th%20hr%2029.mp3

-I get asked this question occasionally and am still refining my answer, which is generally, “adult, though teens over 16 may enjoy it as well.”  The only ones who generally seem interested in the answer are parents or grandparents not interested in the book for themselves but as a present for the children in their lives.  I feel it’s better to let them know what to expect first rather than have them surprised when little Johnny lets them know that someone in the book said, “oh, shit!”

That said, there are no f-bombs (sort of the king of English curse words), but, in the fine tradition of the 80s movies from which it drew inspiration, there are a few four letter words sprinkled in the text for emphasis.  No one has sex, either on or off the page.  No one loses a head or has organs ripped out.  But there are some fight scenes, as well as some introspective narrative passages on more adult-oriented things like growing older, waxing nostalgic for the seeming simplicity and innocence of childhood, the inevitable regrets along the way, the aftermath of traumatic experiences, the complicated and halting way romantic relationships start, and the struggle to become one’s own person … stuff that may not necessarily be the most interesting to an eight year old.  I sometimes say that if it were a movie, it’d probably get a PG-13 rating, which coincidentally, is what the movie The Martian is rated, and that does have a few f-bombs 🙂

Anyway, sometimes I think we protect children in very weird ways (e.g. banning books and other kinds of media).  But that is a different topic altogether and dangerously close to real world activism, which this corner of the internets strives to steer away from.

Onto other things …

-Although I’ve had guests on the show before (e.g. authors Lo-arna Green and Coreena McBurnie), I’ve not had live guests yet.  That is, until next week, when my brother, who writes about video games, will be joining me live!  We’ll be discussing the video games we tried to make when we were kids (as I discussed previously in this post which has a collection of Tomb Raider sprites I made for a game I never finished).

Starving Artist section: make some passive $$ by watching videos on your phone (you don’t have to watch ’em!) on Swagbucks!  See this guide on Reddit for the apps you’ll need to get in order to maximize your points:

https://www.reddit.com/r/SwagBucks/comments/229bf6/detailed_guide_about_swagbuckscom_for_the_newbies/ 

-Lastly, today I announce the winner of last week’s raffle hosted by Kelly St. Clare, chosen at random by the gods in the Rafflecopter machine:

Jeremy J., you’re the big winner! (You’ll be receiving an email from me with more info).  Congratulations!

As always, thanks for listening!

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