The Thirteenth Hour Podcast #367: Custom Action Figure Updates, Final Faction, and Rocketeer Video Game Updates

The Thirteenth Hour Podcast #367: Custom Action Figure Updates, Final Faction, and Rocketeer Video Game Updates

https://archive.org/download/podcast-367/Podcast%20367.mp3

 

This week, I talk a bit about a few concurrent projects such as making 3.75 inch Rocketeer figures from a 3.75″ Iron Man toy as well as the Rocketeer video game I’ve been working on.

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The Rocketeer prototype so far with the mold for the pack as well as one of the resin casted packs and the helmet (ironically, the same size helmet that I used for the Lego Rocketeer minifigures).

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I did successfully get a separate stock figure cracked open and will be sculpting some clay over these parts to look like the prototype to allow for making a resin copy.

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Looking forward to painting this guy and adding some details.  Speaking of painting …

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I’ve been repainting The Thirteenth Hour figures (even parts that didn’t need to be painted) to reflect a simplified color scheme with more bold, primary colors.  Also reworked Logan’s arms to hopefully fit better and be more stable.

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I recently went to a Dollar Tree and found the Final Faction line of toys – only $1.25 each!  It’s a surprisingly good value for the price.  There are accessories, comics, and apparently, even a cartoon show.  They may be good bases for making future Thirteenth Hour figures if I can get them apart (which I think should be easier than something like the Iron Man figure since there are screws in the back).

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This is the first issue of the comic …

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Someone writing it clearly had a sense of humor having a back page like this … 

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Just like in GI Joe, the back of the packing has a short bio and some stats.  There’s also a QR code for the cartoon!

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Progress of the Rocketeer game …  Did a bunch of pixel art and story creation this week, adding to aspects of the world of the game, like this NPC enemy, a German foot soldier.

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I finally figured out flying and shooting straight and added some backgrounds.  There is now a full fledged short story behind the game as well.

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More coming soon!  Will get back to reading Dragon Fall next week.

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The Thirteenth Hour Podcast #363: Starting to Make Video Games Again!

The Thirteenth Hour Podcast #363: Starting to Make Video Games Again!

https://archive.org/download/podcast-363/Podcast%20363.mp3

This week, I talk a bit about two upcoming projects – starting to make video games again after a few decades of not doing it!  Though I’ve used a number of the animations and sprites I made in various things, most recently the music video of Logan using the music Jeff Finley and I made, for the most part most of the work I did making games using engines like Klik ‘N Play and The Games Factory sat mostly unused all these years.  But every now and then, I’d take a look at the games making software out there, since the dream of making a Thirteenth Hour game in some capacity has never really gone away.  Fast forward to now, and I discovered a freeware games making program called GDevelop, which seems to have the abilities of the programs I used before with more user-friendliness.   So, I decided to learn how to use the program by making a simple, one level game of the Rocketeer where he runs, shoots, and flies to escape from a facility where he’s (almost) been taken captive.  Turns out, I’ve been able to reuse some of the animations I did in the past, which has saved a lot of work of creating everything from scratch.

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So, more updates to come as I learn the program and advance the game!  

Speaking of games, the second project I’m working on is learning more about becoming a DM to be able to host DnD games set in the Thirteenth Hour universe for Patreon members.  So far, I’m looking at modifying some of the existing systems out there to fit the world and the ideas I have.  So stay tuned!

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The Thirteenth Hour Podcast #298: Welcome Game Creators Paul Korman and Ric Highbury, of The Phantom Fellows

 The Thirteenth Hour Podcast #298: Welcome Game Creators Paul Korman and Ric Highbury, of The Phantom Fellows

This week, Paul Korman and Ric Highbury from the Classic Gamers Guild Facebook Group and Classic Gamers Guild Podcast join my brother, Jeremy, and I to talk about a point and click pixelart adventure game they are making coming out next year.  We had a great conversation about a number of wide reaching topics related to game design – story creation, influences, pixelart, art, music scores, and more.  They sent me an advance version of the demo (which is coming out this week), and it was great fun – a throwback to some of the adventure games we played as a kid.  Here are a few screenshots:

 

If you’d like to learn more about The Phantom Fellows, check out the following:

The Phantom Fellows Instagram

The Phantom Fellows Twitter

Website

The Phantom Fellows on Steam

 

If you’d like to learn more about The Classic Gamers Guild, check out the following:

CGG website (with all the episodes) – also available on most major podcasting platforms

CGG Instagram

Support the CGGuild and The Phantom Fellows by joining the CGG Patreon.

 

Paul does the intro and outro music to the CGG podcast, by the way.  Listen to more of Paul’s music on Bandcamp.  Read more of Jeremy’s thoughts on games on Tumblr.  And if you have a desire to experiment with game making and introduce game making to children, check out Pixicade.

The built in physics with it allow you to make some fun and surprisingly advanced games.   I made a Thirteenth Hour archery game with it.  The set has you make everything with makers (different colors for different game mechanics), though can also do it on the computer and print it out in color.  I made the archery game with pixels.  You can play it here. 

If you still have a cassette player, take advantage of the following deal and be transported to another world!  SALE!  While supplies last, grab Long Ago Not So Far Away on cassette!  Just $1/tape!
https://ko-fi.com/s/5579db9b27

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There are now Thirteenth Hour toys!  If you’d like to pick up one of these glow in the dark figures for yourself, feel free to email me or go to the Etsy store I set up (https://www.etsy.com/shop/ThirteenthHourStudio) and get them there.

If the past few months have got you needing a break, you may want to chill out to this 80s synth throwback track for a upcoming LP with the accompanying music video:

Empty Hands, the synth EP soundtrack to the novella, Empty Hands, is now out for streaming on Bandcamp.  

empty hands ep cover_edited-2.jpg

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #290: Making a Slow, Meditative Thirteenth Hour Theme Track and Accompanying Cloudscape Video

The Thirteenth Hour Podcast #290: Making a Slow, Meditative Thirteenth Hour Theme Track and Accompanying Cloudscape Video

This week’s show piggybacks off last week’s episode and the Patreon exclusive episode that came out last week.  We’re making the slow, meditative Thirteenth Hour theme that was playing in the background of last week’s episode and then creating a visual for it in Adobe Premiere.  I always thought that cloudscape scenes were peaceful and naturally meditative, so I’m using that a stock footage first person cloudscape as a background as well as some pixelart animations of Logan that I created years ago. 

Here’s the end result:

Speaking of music, the song “Many Miles” debuted this past week.  It ended up taking 6 years, but I’m glad with how it ended up turning out! 

https://www.instagram.com/reel/CLXNZk_Bz2T/?igshid=enga3ubaar16

And, as mentioned last episode, the patches I mentioned a few weeks ago are now ready and available for purchase here!  They come with a high quality mp3 download from Once Upon a Dream, the next Thirteenth Hour soundtrack LP.

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If you still have a cassette player, take advantage of the following deal and be transported to another world!  SALE!  While supplies last, grab Long Ago Not So Far Away on cassette!  Just $1/tape!
https://ko-fi.com/s/5579db9b27

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There are now Thirteenth Hour toys!  If you’d like to pick up one of these glow in the dark figures for yourself, feel free to email me or go to the Etsy store I set up (https://www.etsy.com/shop/ThirteenthHourStudio) and get them there.

If the past few months have got you needing a break, you may want to chill out to this 80s synth throwback track for a upcoming LP with the accompanying music video:

Empty Hands, the synth EP soundtrack to the novella, Empty Hands, is now out for streaming on Bandcamp.  

empty hands ep cover_edited-2.jpg

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #184 : Making “Sun at Your Back” Part 4

Episode #184: Making “Sun at Your Back” Part 4

https://archive.org/download/Podcast184_201902/Podcast%20184.mp3

This week, we’re finishing the last part of a new track to accompany an upcoming Thirteenth Hour novella, Empty Hands.  All that’s left to do now is add a flute and vocal lead in and mix the final track.

The novella the song will be embedded in is basically done in terms of its initial skeleton, though I’m putting the final edits on the first draft.  The second draft is typically where I send portions out to other people for critique, so if you’d like to be a part of that, I’ll be sending out an email to the advance readers group on the mailing list (link below) soon.  Much appreciated!

Speaking of music, if you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #183 : Making “Sun at Your Back” Part 3

Episode #183: Making “Sun at Your Back” Part 3

https://archive.org/download/Podcast183_201902/Podcast%20183.mp3

This week, we’re making the second part of a new track to accompany an upcoming Thirteenth Hour novella, Empty Hands.  It’s a little different from most of the tracks I usually make since this one is a march.  We added vocals to the backing track last week; today, we’re making it a chorus and experimenting with a lead in flute part (which I’m still practicing).

The novella the song will be embedded in is basically done in terms of its initial skeleton, though I’m putting the final edits on the first draft.  The second draft is typically where I send portions out to other people for critique, so if you’d like to be a part of that, I’ll be sending out an email to the advance readers group on the mailing list (link below) soon.  Much appreciated!

Speaking of music, if you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #182 : Making “Sun at Your Back” Part 2

Episode #182: Making “Sun at Your Back” Part 2

https://archive.org/download/Podcast182_201902/Podcast%20182.mp3

This week, we’re making the second part of a new track to accompany an upcoming Thirteenth Hour novella, Empty Hands.  It’s a little different from most of the tracks I usually make since this one is a march.  We made the backing track last week; today, we’e adding the vocals.

Speaking of music, if you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Don’t forget that last week’s t-shirt contest to commemorate a new album from Starfarer, who was on the show back in episode 143.  The winner has been picked as of today and will be announced on social media.  Thank you all for entering and helping to support Starfarer.

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #181: Making “Sun at Your Back” Part 1 and Starfarer Contest

Episode #181: Making “Sun at Your Back” Part 1 and Starfarer Contest

https://archive.org/download/Podcast181_201901/Podcast%20181.mp3

This week, we’re making the first part of a new track to accompany an upcoming Thirteenth Hour novella, Empty Hands.  It’s a little different from most of the tracks I usually make since this one is a march.  We’re making the backing track today.

Speaking of music, if you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Stick around until the end, after the ending credits for details on this week’s t-shirt contest to commemorate a new album from Starfarer, who was on the show back in episode 143.  Enter the contest by clicking on the shirt below (the one being raffled off) or clicking here (http://www.rafflecopter.com/rafl/display/f5f321e55/?).

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #178: Reworking An Old Track – “There Is Magic Inside” Take 2, Part 2

Episode #178: Reworking An Old Track – “There Is Magic Inside” Take 2, Part 2

https://archive.org/download/Podcast178_201901/Podcast%20178.mp3

This week, we’re continuing work on an old track from episode 115 that I never really finished that we returned to last week.  Entitled “There is Magic Inside,” it is supposed to be quiet yet hopeful, building in complexity as it progresses to reflect Aurora’s growing appreciation and understanding of magic in one of The Thirteenth Hour sequels.  Today, we add a synth lead. I ended up shelving the guitar part I had originally.

If you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Also check out this new track from Starfarer, who was on the show back in episode 143.  Stay tuned for an upcoming t-shirt contest!

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #177: “Arcade Days” Release and Reworking An Old Track – “There Is Magic Inside” Take 2

Episode #177: “Arcade Days” Release and Reworking An Old Track – “There Is Magic Inside” Take 2

https://archive.org/download/Podcast177_201812/podcast%20177.mp3

Perhaps by the time you’re listening to this show, “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year will be out (it releases 1/1/19 at 12:30 AM).   Happy 2019!

Check out Jeff’s portfolio here.   See the links below for more of his work.  If you’d like one of his Starseed patches for your own, check out his etsy site.

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

I also started work on an old track from episode 115 that I never really finished.  I’ve always been meaning to get back to it since it never quite sounded right.  I did some retooling of it on Auxy as well as experimenting with a lead on the keyboard.  Stay tuned for more next week as well.

Also check out this new track from Starfarer, who was on the show back in episode 143.  Stay tuned for an upcoming t-shirt contest!

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #176: Jeff Finley Returns to Discuss the Making of “Arcade Days” – a Synth Tribute to 80s Video Games

Episode #176: Jeff Finley Returns to Discuss the Making of “Arcade Days” – a Synth Tribute to 80s Video Games

https://archive.org/download/Podcast176_201812/Podcast%20176.mp3

Way back in episode 101 and 102, writer and musician Jeff Finley came on the show, and today he returns to discuss a project we’ve been engaged in for the past year. It all started sometime after we last talked – when he, Brent Simon, and I decided to work on a music project together (see Episodes 109, 110, and 111 for Brent’s interviews on this show).  Brent had sent us a bunch of old unfinished tracks, and we eventually took ideas he had started and created a song inspired by a few of the demo tracks.  This podcast episode is mostly about that process, as well as the creation of the music video that accompanies the track.  Both will be released 1/1/19 on Jeff’s Starbound Renegade profile (see links below).  We also touch on a number of other topics besides music and the creative process, including the state of social media and finding oneself.

Check out Jeff’s portfolio here.   See the links below for more of his work.  If you’d like one of his Starseed patches for your own, check out his etsy site.

Here are some of the pictures making up the pixelart music video accompanying the song.  Making these pictures actually turned out to be a lot of fun!  I was influenced by a number of 80s films and cartoons, like The Last Starfighter, Voltron, and Robotech (more below in the credits section).

 

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You can find more pictures and preview clips on IG as well as this podcast’s FB page.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #130: Electrifying The Thirteenth Hour Theme

Episode #130: Electrifying The Thirteenth Hour Theme

https://archive.org/download/Podcast130_201802/Podcast%20130.mp3

This week, we’re making an electric guitar fill for future soundtracks to the Thirteenth Hour books using a part of the theme music.  It runs about 30 seconds long and is intended to accentuate parts of the story where a little theme music is appropriate (future Kindle editions of the sequels will hopefully have external links to the soundtrack on Bandcamp or Youtube.  Here’s some of the gear used this episode:

Coming soon, I’ll be posting about a little side work-in-progress.  Remember when I talked in the past about Hero Forge, the site that allows you to create 3d printed miniatures of characters of your own creation for tabletop games?  I’ve had an inkling to try casting little resin miniatures along the lines of those little pink M.U.S.C.L.E. (keshi) toys from the 80s.  The first step is creating a sculpt, so here’s a wireframe skeleton of Logan on Lightning.  Stay tuned!

Speaking of toys, check out the Instagram page https://www.instagram.com/mom_gave_them_away/ for some great 1980s movie and toy nostalgia.  Haven’t seen some of those toys in years.  I mostly never knew what many of them were called or had just vague memories of them from commercials or just bits and pieces from various yard sales.  So it’s been cool finding out more about these artifacts from a few decades past.

Speaking of which, if you’re into new music that sounds like it could have been from an 80s movie soundtrack, check out the Spotify link in the bio of  https://www.instagram.com/ironskullet_synthwave/ – there are thousands of songs there, and the list keeps growing.

Lastly, speaking of synths and pixels, this podcast now has a new logo for 2018.  I figured that since fantasy, scifi, and electronic music collide so frequently here, why not showcase these things with background art for Long Ago Not So Far Away, and the pixelart dragon I made for that vaporware Thirteenth Hour game I worked on decades ago when I probably should have been studying for math tests or something 🙂

podcast new logo_edited

Title image courtesy of http://www.orangecoast.com/life-style/better-together-best-group-activities-saturday/

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #129: Reading from Chip Mitchell: The Case of the Stolen Computer Brains

Episode #129: Reading from Chip Mitchell: The Case of the Stolen Computer Brains

https://archive.org/download/Podcast129_201801/Podcast%20129.mp3

This week, we are reading from a little blast from the past that I first encountered as a kid.  It’s a little slice of the early 80s called Chip Mitchell: The Case of the Stolen Computer Brains, about a middle school age boy named Chip who uses a personal computer in his bedroom (big deal in 1982) to solve crimes and various other problems in his neighborhood.

It was written by computer educator pioneer Fred D’Ignazio (more here) and illustrated by Larry Pearson.  Although quite difficult to find today (eBay and Amazon have a few used copies sometimes), this book and its sequels (which are even harder to find) are a treat for folks nostalgic for an era of dimly lit arcades when games only cost a quarter, dark skating rinks with flashing multicolored lights and pulsing music, the promise and hope as we looked ahead into what computers would do for us amid the secrecy of the Cold war, and the pixelated graphics of early video games like Pac-Man and Space Invaders.  (Click on the images below for more nostalgia.)

80s arcadeImage result for 80s skating rinkSo tune in this week as Chip, his pals, and his personal computer, Hermes (who can talk, has a robot arm, and a modem – remember, this was 1982) try to out outwit a university supercomputer (that probably took up a whole room at the time) in a test of speed and programming skill akin to something out of War Games or Real Genius

Some images from the book:

This is the computer problem that is referenced in the book – some Cold war era cloak and dagger stuff.

Chip and Legs are on the right, Kate and her gang on the left (these are the characters referenced in this story).

Included this part (from a different part of the book) since I couldn’t resist sticking in the part about the synthesizer (way before the sound card era).

Lastly, speaking of synths and pixels, this podcast now has a new logo for 2018.  I figured that since fantasy, scifi, and electronic music collide so frequently here, why not showcase these things with background art for Long Ago Not So Far Away and the pixelart dragon I made for that vaporware Thirteenth Hour game I worked on when I probably should have been studying for math tests or something 🙂

podcast new logo_edited

Title image courtesy of http://www.orangecoast.com/life-style/better-together-best-group-activities-saturday/

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #124: The Robocop Show (30th Anniversary Tribute with Jeremy and Brent Simon)

Episode #124: The Robocop Show (30th Anniversary Tribute with Jeremy and Brent Simon)

https://archive.org/download/Podcast124RobocopShow/Podcast%20124%20Robocop%20Show.mp3

Last show of the year! Happy holidays! Brent Simon and my brother, Jeremy, came on the show this week to cap off 2017 to mark the 30th anniversary of the 1987 film, Robocop.  We also touch on the recent remake and a number of other things from the era, like some Saturday morning cartoons (there was a trend of making kids’ cartoons out of hyper violent 80s action films, like Conan, Chuck Norris flicksRambo, and, of course, Robocop – click on the highlighted links or the pics below for youtube clips of the show intros).

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The original Robocop was an interesting film in many ways since it was sort of aimed at kids … yet not (in that it was over the top violent and barely squeaked by an R rating)! However, robots were all the rage at the time.  Kids, adults, we all loved them.  Remember that this was the age of super robots cartoons (Transformers, Gobots, Robotech, Voltron, M.A.S.K., and a skew of others, mostly from Japan that didn’t get as much exposure here in the US) and ones in films like Star Wars, Short Circuit, and Terminator.

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Image result for short circuit

Image result for terminator

We also covered a number of Robocop spin offs, like the games and some crossover comics.  Jeremy, who has encyclopedic knowledge of comic books and is behind the Classic Batman Panels Instagram page, contributed a lot of great info on the show about comic crossovers (many of whom were published by Dark Horse), including the Robocop / Terminator miniseries written by Frank Miller.

Image result for robocop terminator comics

Of course, one must check out the AVGN videos on the games spawned by the Robocop franchise.

The originals for the NES looked pretty shite.  In this epsiode the AVG Nerd also comments on the interesting 80s/90s phenomenon of making kids games’ out of R rated movies.

The Robocop v Terminator SNES game looks like it might have been ok to while away a few hours.

I originally intended to purchase a used gas blowback airsoft replica of Robocop’s auto 9 machine pistol on eBay for the show and include a video clip of it letting loose like in the movie but decided against it when I saw the price tag. 🙂   Ganking a clip off youtube was much cheaper!

(The auto 9, as a heavily modified Beretta 93R, doesn’t actually exist in real life, so a replica is the closest you can get if you want to legally own something like in the movie.  Even so, a gas blowback airsoft pistol will still set you back ~200 USD.  If you are in the States, a retailer like Airsoft Atlanta is a good option, and you won’t have to pay international shipping charges.  However, the latter may be worth it in some cases.  The HK retailer Redwolf Airsoft has a good selection and generally reasonable prices.)

lara auto9

This pixelart animation of Lara Croft for the Tomb Raider game I intended to make once upon a time shows her shooting an auto 9.

Find more Brent Simon here (parts 1 , 2 , and 3 here) or on Jeff Finely‘s channel (below, Brent’s interview and Jeff’s – they were both multipart episodes, and Jeff compiled them into these videos):

A day in the life of Brent Simon, “The Brentumentary,” done by Jeff, and Brent current project, Aerial Focused.

Giveaway:

Nirvana Pilot Yume is a recently release PC game now available on Steam created to answer the question: what happened if the 1993 space racing MS-DOS game, Skyroads, were a visual novel with 80s anime visuals and a synthwave soundtrack?

Image result for nirvana pilot yume

Image result for nirvana pilot yume

Image result for nirvana pilot yume

The team who created it, Dev9k, came on the show last week (12/18/17) to talk about their influences and have graciously supplied a free copy of the game for a lucky entrant into this contest!  It will go on until next week. 

Happy holidays.  See you in the New Year!

CLICK HERE TO ENTER

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!  Thanks for coming on the show, Brent!  It was a pleasure!

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The Thirteenth Hour Podcast #40: Martial Arts in The Thirteenth Hour

Episode #40: Martial Arts

https://archive.org/download/13thHrEps16On/Podcast%2040.mp3

Last week’s episode on the influence of gymnastics on the writing of The Thirteenth Hour leads to today’s episode which focuses more on martial arts.  Although I’ve alluded to other martial activities on this blog and in the podcast before (like archery and knife throwing), I figured it was time to devote more time to martial arts itself.  My experience since I was about 13 was with Eastern martial arts, so I borrowed elements of those arts in the style of unarmed martial arts Logan and his Imperial Rangers comrades learn and practice in the novel.

Here, he talks about how sparring sessions would typically go for him:

“… at this fledgling state in my career, things would progress something like this. In a somewhat paradoxical concern for safety, the instructors had us tie cloth pads around our shins, feet, hands, and head in an attempt to prevent injuries and simulate body armor but said that donning groin protection was “unrealistic” because no one walked around wearing it in daily life. Well, I’ve never seen anyone walking around boxing gloves or pads on their arms and legs either, but hey, that’s just me.

At any rate, then we’d each take a stance and start beating the living shit out of each other. Our trainers strictly informed us “don’t kill each other” since this was just supposed to be practice. “You have to help each other,” they said. Well, that was a load of bullshit if I ever did step in a pile.

Inevitably, the matches would revert to the following: your opponent, in an effort to impress the instructors, would throw a really hard shot, and if it connected, you would show your manliness by getting pissed and creaming him. Unless, of course, you happened to be me. I generally didn’t stand an ice cube’s chance in hell against those older guys.

Maybe the instructors noticed my incompetence and felt I needed more practice, or maybe it was just a punishment, but it always seemed that I had to spend twice as much time on fighting drills as anyone else, part of which involved more time with the practice dummy …”

Logan may have just been more honest about his shortcomings, but actually his isn’t an uncommon experience for folks.  Of course, consistent practice takes care of a lot.  Eventually, though, Logan learns enough to defend himself quite well.

logan profileWM  logan hook kick2 rm

Logan kicks!  He wouldn’t be doing these kicks prior to his training – guess it paid off.  These high kicks make for flashy pictures, but I mostly envisioned he and the other Rangers spending most of their time practicing more utilitarian low and mid range strikes as well as those that utilize the body’s naturally hard spots (like knees and elbows – which he uses in the final fight).  

output_MEMyey

Pixelart animation of Logan doing a sliding side kick.  This was from The Thirteenth Hour game that didn’t get finished.

As always, thanks for listening!

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  • QR code email signup Signup for the mailing list for a free special edition podcast and a demo copy of The Thirteenth Hour!
  • Follow The Thirteenth Hour’s instagram pages: @the13thhr and @the13thhr.ost for your daily weekday dose of ninjas, martial arts bits, archery, flips, breakdancing action figures, fantasy art, 80s music, movies, and occasional pictures or songs from The Thirteenth Hour books.
  • Website: https://13thhr.wordpress.com
  • Book trailer: http://bit.ly/1VhJhXY
  • Interested in reading and reviewing The Thirteenth Hour for a free book?  Just email me at writejoshuablum@gmail.com for more details!

The Thirteenth Hour Podcast #39: Gymnastics and Acrobatics in The Thirteenth Hour

Episode #39: Gymnastics and Acrobatics

https://archive.org/download/13thHrEps16On/Podcast%2039.mp3

Today’s episode is all about flipping!  Although it’s pretty common to see acrobatics on TV and in video games today, at the time The Thirteenth Hour was written (1998), the whole extreme martial arts tricking community was still in its infancy, and it hadn’t really permeated popular culture to quite the same degree yet.  There were a few exceptions – video games like Legend of Zelda: Ocarina of Time and Tomb Raider (plus its many clones) that came out around then had flipping protagonists.  And there were Jackie Chan movies, plenty of older kung fu classics, and Gymkata showings on late night TBS.  But if you wanted to see traditional gymnastics, you generally had to wait four years for the Olympics.

I wanted Logan and the other Imperial Rangers from The Thirteenth Hour to learn acrobatics not only because of my own personal interest but because I thought it would make them more agile and help them push their limits.  In the book, they grumble about it a lot, but it’s hard to ignore the element of danger in learning movements that turn you upside down and occasionally have you landing on your rear, head, or neck if you’re not careful.  And although it’s totally anecdotal, I think finding your personal limits and working through the fear translates into better focus and confidence in yourself.

Here’s a representative excerpt from the novel:

“…That’s how we ended up in the tall, airy room that’d been built to train the Army’s special soldiers. The large room with mirrored walls was carpeted with thick, vaguely carpet–like mats. On those mats we were taught how to transfer the momentum of a fall to a roll without getting hurt, how to stand on our hands, and how to spring from our hands to our feet and back again. We were also taught how to flip in the air and how to run up a wall, flip backwards, and land on our feet. In the process, we were introduced to a new language, one born of bodies in motion.

So, it was awkward at first, but exhilarating in a way, and looking back, a lot of it had to do with conquering fear, so in that sense, it really was essential to our training. After several months of trying, I was able to fling myself over backwards and kind of land on all fours with all the grace of a drunken ape. And then one day, I succeeded in landing without putting my hands down on the floor …”

Logan flip

Sketched animation of one of the Imperial Rangers doing a front flip – note he gets plenty of air and does not bust his ass on the floor (that happens a lot, though).

output_agpPUo

Pixelart animation of Logan doing a backflip.  This was from The Thirteenth Hour game that didn’t get finished.

As always, thanks for listening!  Next week, part 2, focusing more on martial arts.

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  • QR code email signup Signup for the mailing list for a free special edition podcast and a demo copy of The Thirteenth Hour!
  • Follow The Thirteenth Hour’s instagram pages: @the13thhr and @the13thhr.ost for your daily weekday dose of ninjas, martial arts bits, archery, flips, breakdancing action figures, fantasy art, 80s music, movies, and occasional pictures or songs from The Thirteenth Hour books.
  • Website: https://13thhr.wordpress.com
  • Book trailer: http://bit.ly/1VhJhXY
  • Interested in reading and reviewing The Thirteenth Hour for a free book?  Just email me at writejoshuablum@gmail.com for more details!

The Thirteenth Hour Podcast #30: Homebrew Video Games with My Bro

Episode #30: My Brother Joins the Show and Talks About Homebrew Video Game Creation

https://archive.org/download/13thHrEps16On/13th%20hr%2030%20Jeremy.mp3

Today, I have my first live guest!  My brother, Jeremy, who writes about video games on his blog, Pixel Grotto, joins me for a conversation about the video games we made (and tried to make) when we were kids.  It all started when Jeremy got interested in a graphical video game making software program called Klik ‘N Play (this was in the late 1990s), and started making homebrew games.  The nice thing was that because it was graphical, the learning curve to making games was considerably lower.

TRUQ1

Eventually, I became interested, too, and decided to make fan games of my own, starting with one called Tomb Raider: The Unicorn Quest, where a young Lara Croft goes on a search for a unicorn with her mentor, who is ambushed and killed not long after they locate the mythical animal, leaving Lara stranded on a quest to save the unicorn and avenge the death of her mentor.  It sounds better than it really was!  But I’ve recently relocated the game files – those and more about the game can be found in the separate post here).

I wrote in a previous post about plans to make a sequel that I think I was going to call Tomb Raider: Shadow of the Wolf, with better animations … but that ended up in development hell, as they say.  You can read more of here).

Links to download the other games we talked about (games about chimp fighting, breakdancing, etc) are here.

Links to the gamemaking software we talked about:

Klik ‘N PLay

The Games Factory

Multimedia fusion

Clickteam Fusion – the modern, free version of the above programs

Unity

You can follow Jeremy on Twitter as well to get real-time updates and his unique insights into games and how we play them.

Here are a few links to his articles on his Tumblr site:

http://pixelgrotto.tumblr.com/post/131556691816/mobile-for-sommerlund-and-the-kai-when-i-was-a – on the Lone Wolf game books and how they were visual novelized

http://pixelgrotto.tumblr.com/post/129636036426/now-playing-knightfall-warning-lots-and-lots-of – on the Batman: Arhkam Knight

As always, thanks for listening!

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The Thirteenth Hour Podcast #30 Bonus Track: Homebrew Games – Tomb Raider, Chimp Fighting, 80s Bboying, and The Thirteenth Hour

As mentioned in the 30th episode of The Thirteenth Hour podcast, my bro and I tried to make video games when we were kids.  Tried is the operative word, since many didn’t get finished.  My brother completed more than I did, but unfortunately, they’ve been lost to the ether of the internet, at least for now.  So instead, this is a page of games I worked on.  I doubt I’ll get around to finishing them since I’ve basically forgotten how to use the programs we used, Klik ‘N Play (KNP) and The Games Factory (GF), so this is a of museum of sorts.

I don’t know if you can find these programs easily today, but you can download a more advanced, free version called Clickteam Fusion (CF), which I think should open any of the game files below.  There are links to compressed folders below where you can run the .exe file to play the game (if it was completed); you can use CF, GF, or KNP to open the .gam file to see the levels and the sprites.  WARNING – these games don’t run very well on today’s computers!  Just a warning that the gameplay, which was never stellar, is even buggier than it was back in the day …

If you wish to use any of these sprites or elements of these games in your own indie games, please feel free to do so; I only ask you please link back to this page!

Tomb Raider: The Unicorn Quest

You can download this game here.

My first completed (fan) game, finished in 1999 or 2000, where a young Lara Croft goes on a search for a unicorn with her mentor.  Not long after they find one, their guides turn rogue after deciding they want the unicorn for themselves.  Lara’s mentor is killed, leaving Lara stranded in the woods.  She decides to save the kidnapped unicorn and avenge the death of her mentor.  I hand drew the animations for Lara, as well as a first person point of view perspective of her shooting dual pistols.

Sounds better that it really was.  The gameplay, 20 years later, is basically ASS 🙂

Nonetheless, here are some screen shots:

TRUQ1

The title screen

TRUQ2

The intro

TRUQ3

Lara’s job interview – how she finds a mentor

TRUQ4

Lara’s mentor gets in trouble

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The first level

TRUQ6

Lara flips while facing the first boss

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One of the mindless bonus levels where Lara gets shot out of a cannon (?!) and goes flipping around a room getting power-ups.

TRUQ8

Lara’s in trouble!  3 motorcycle riders with machine guns are racing to find her, in true 80s movie style.

TRUQ9

Lara steals one of their bikes …

TRUQ10

… you get to this very frustrating level to play – you control Lara as she rides along the desert landscape trying to inexplicably avoid boulders falling from the sky.  I programmed it so the boulders with target your movements, but due to the shite control, it is irritating to play. 

TRUQ11

Like a retro Lucasarts game, you don’t really die in this game … if you run out of hearts, the level basically restarts.  In the interim, you see this screen.

TRUQ12

First person shooting in a boss level – the animations of the guns (slides going back, shell casings ejecting, etc) were hand drawn, then compiled in the games program.  

Tomb Raider: Shadow of the Wolf

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.  For animated gifs, see the post immediately below.

I wrote about this game here, so won’t repeat myself, but the story (I think) revolved around Lara trying to recover a mythical sword rumored to be part of the Regalia of Japan before a group of ninjas intent on finding it first do.  ‘Nuff said!  I do, however, have a little backstory script written for the plot which I may add to and make an actual fanfic short story one day, which may give me something to do with the pictures I drew.

Chimpoeria

You can download it here.

This was the second game I finished – a chimp fighting game.  As a play on the Afro-Brazilian martial art, capoeria, it’s called Chimpoeira.  The game doesn’t run very well on today’s machines – the movements and controls are too erratic to be very enjoyable, but on the 200 MHz machine I had in college, I had a lot of fun playing this game after I made it.

chimp

The graffiti style title screen

chimp2

The training screen

chimp3

Fighting the grey chimp – you ever-present arch enemy

 

The Drummer’s Beat

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.

While I was working on the above games, I was also working on a bboy game where you play a kid in the early 80s running around the Bronx learning how to breakdance.  You have to convince a group of local bboys to teach you in exchange for helping them find a place to practice (a constant real-life hassle for most bboys and bgirls).  The title comes from the Herman Kelly and the Life song “Dance to the Drummer’s Beat,” a good old school breaking beat.

This ended up being a pretty ambitious project, since in addition to making all the animations for the dancers and a breaking battle engine, I wanted to make a city for your character to run around in to give it some RPG elements.  Interestingly, the latter part was what I got hung up on and eventually stalled the project.  The battle engine was more of less done, though it wasn’t great in terms of gameplay, and most of the animations – arguably the more tedious and time consuming part – were done, so if someone wishes to make a 2D breaking game, please feel free to use the above file.  I’ll be first in line to play it!

(If you’re interested in playing an actual, finished bboy game, I’d recommend Bboy for the PSP or PS2, especially since actual OG bboys were used as character models. Unfortunately, that game hadn’t come out at the time I was working on this.  It does most of what I was trying to anyway.  Though I haven’t played it, I heard the PSX game Bust a Groove is another, earlier game where you can apparently bboy).

I didn’t have a chance to go through the myriad animations and turn them all into animated gifs, but here are two:

6step animated gifone of the footwork animations

mills animated gifthis windmill-nutcracker-backspin combo took forever to animate!

Here are some screenshots:

drum1

drum2

Intro screens

drum3

Your main character is the kid on the left, watching the bboys practicing outside your apartment.  Little do they know you’ve been trying to do what they do in your room.

drum4

Eventually, you get up the guts to ask them to teach you something.  They sort of agree, once you show them what you’ve been trying to do.  Ah, hip hop, the great social equalizer.  However, they’d like your help in finding a better place to practice …

drum5

… so you start running around the city, where you can enter stores and talk to people.

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Unfortunately, if you get hit by a car, you end up in that big cypher in the sky.

drum8

You could eventually earn some cash, which you could spend on things like apples for more energy or better clothes to make it easier to do spinning moves.  OR … you could apparently blow it all on a prostitute, haha!  I totally don’t remember adding any of this but laughed out loud when I found the “Death by Prostitute” level I had apparently included.

drum9

If you blew your $$$ on a hooker, though, things didn’t end so well for you in this depiction of pre-AIDS antiretroviral medication (a midi file of “Sexual Healing” would be playing on this screen).

drum7

However, if you managed to avoid these temptations and kept practicing, you’d eventually be rewarded with more moves and better gear.

 

The Thirteenth Hour Game

Although I’ll have to do a separate post on this later, I originally thought The Thirteenth Hour might be best as a game rather than as a book (before I knew about ebooks), so I set out on the ambitious task of making it into a video game.  Not surprising I didn’t finish, but given the length of the book, I’m impressed as how much time I managed to sink into this clearly unrealistic goal.

output_B3j4UO  I modified a Mega Man 2 character sprite to make the main characters – here’s Logan and Aurora on Lightning.

logan lightning animatedThis one is different.  I think I drew this one from scratch and have since used it in the original trailer and other videos.

Here are some screen shots:

13hr1

The intro, with lyrics from Alphaville’s “Forever Young” (playing in the background, of course)

13hr2

The classroom scene – seen out of Alfred’s eyes as he gets drowsy …

13hr3

… and falls asleep.  In the background, you can hear 13 chimes going off to mark the ringing of the 13th hour.

13hr4

Once asleep and dreaming, Alfred encounters two shadowy figures who tell him the tale of The Thirteenth Hour

dragon

At some point, our heroes will encounter this guy …

outpit(1).gif

This grainy animated gif shows the little intro to the cast of characters …

I’ll have to go back and take a closer look at this pre-game, so for now, to be continued!

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Tomb Raider Lara Croft Pixel Art Animation From a Bygone Day

There was a time when my brother and I decided we were going to make video games.  My brother had discovered this graphical game making program called Klik ‘n Play on the internet and a small community of people using it to make a wide range of computer games.  The advantage of it was that it allowed someone without a lot of programming experience to make games fairly quickly.  The developers were in France, I believe, and the program was somewhat hard to find.  But our father managed to find a copy somewhere on the still nascent internet, and my brother went to town.  I was a little late getting on the bandwagon but eventually threw my hat in the ring, too, with my ultimate goal a rendition of The Thirteenth Hour in video game form.  Although that never entirely happened, looking back on what we did ten, no, wait … (does mental calculations) … sixteen years ago is something I hadn’t thought about until I recently found a bunch of old notebooks showing sketches and game play notes.

One of the first games I completed was a Tomb Raider fan project called “Tomb Raider – The Unicorn Quest.”  All the animations were hand drawn, then scanned in.  I have no idea where it is now – possibly still floating around on the internet, but to be honest, that’s probably for the best.  It was my first attempt at making a game, and … I’ll leave it at that!

Some time later (a year or two?), I decided I would use an updated version of the Klik ‘n Play software, called The Games Factory, to make what I envisioned would be a proper 2D Tomb Raider sidescroller, kind of like the ones that came out for the Game Boy Advance a little later.

I progressed pretty far but eventually got stuck with the game play mechanics.  It was hard to make Lara control well consistently.  For a game that required at least some vaguely precise  targeting for shooting and platform jumping, it ended up being more an exercise in frustration than anything.  It probably had a lot to do with my design or maybe the software, which was quirky, not to mention buggy, at times.  In any event, other life events got in the way, and as much as I hated to admit it, I kind of “lost the spark,” to use a phrase my brother coined to describe what happened when people started projects (like games) that never got completed.

However, after rediscovering the notebooks, I located the files that had been sitting, gathering digital dust for all these years and wondered if I should do something with the animations.  Looking at them now, I reckon I must have spent hours on them, and even if the game never came together, I must say that the animations came out not half bad.

Maybe one day, I’ll use them in a little movie along with the cutscene illustrations that I drew and still have (here are a few).

tr2_1 tr2_2 tr2_8 tr2_15

Or, who knows, an updated version of The Games Factory, called Multimedia Fusion, is available on the web, and it’s quite powerful.  I used it to create the animations for The Thirteenth Hour trailer and music video, as well as to touch up the Lara Croft ones which I’ve embedded below.  But I think to use it for game design, I’d need a refresher, since, alas, I’ve basically forgotten most of the programming that I knew.

In any event, if you’re a game developer and are interested in using these animations in a fan game of your own, please feel free to do so (all those below are animated .gifs made on this site using stills from the original game file.  They were saved with an alpha channel so they superimpose easily over things – in other words, the background is transparent).  They’ve sat unused for so long that I feel at least someone should use them.  I only ask that you reference this webpage in your credits and let me know when you’ve done so I can play your game!

Here they are:

Lara breathe animated basic breathing animation

Lara cape breathe animatedsame as above but in a hooded cape – I’d envisioned a level where Lara was running through city rooftops dodging ninjas (yes, very 80s) in the rain, hence the hooded cape getup.

lara runrunning animation

lara run caperunning in the cape

lara shoot standshooting twin pistols – you can’t see the ejected bullet casings since they were a separate animation, though if you kept your finger on the shooting button, a shower of shells would erupt from the guns 🙂

lara run shootrunning while shooting

lara shoot kkick  doing a one arm handstand to shoot down – in real life, she’d be firing into the ground, but I figured for a 2D platformer, the bullets could bend reality a little.

lara auto9 shooting a machine pistol – modeled after Robocop’s auto9

lara smg shoot shooting a submachine gun

lara jump   jumping/falling/climbing

lara side kicksliding sidekick – I wanted Lara to have at least one move to defend herself if she ended up without weapons (since, in the early games, there was usually at least one level where she ended up without weapons).

lara flying side kick  flying sidekick

lara backflip   backflip – saved my favorite for last

In the future, I’ll post more animations like this of other unfinished games, including ones from The Thirteenth Hour.

Thanks to all the developers from Core and Crystal Dynamics for the Tomb Raider games over the years and making Lara Croft do backflips (my favorite part and the main reason I started playing these games in the first place – the flipping has been notably absent lately; please consider bringing the flipping back if you’re reading =)

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The Thirteenth Hour Gets a Music Video!

It’s amazing how long it can take to put together a short movie.  The video in said title is technically not even a movie, really, it’s a music video that’s about 4 and a half minutes long.  But, man, did that sucker take a long time to put together!

I started working on it sometime in December and finally finished it yesterday!  Obviously, I didn’t work on it full-time and had a number of other projects and commitments during that time, but still, that’s about five months.  It really does give you a better appreciation for the kind of work it takes to film, say, an independent film or anything else without a large backing in terms of manpower, finances, and resources.

In any event, in The Thirteenth Hour, there’s a poem called “I’ll Fly Away” that the main characters, Logan and Aurora, read at one point.  It’s a wistful poem that introduces the idea of the thirteenth hour (you’ll have to read the book to figure out what that is), so I took the poem, retooled it a bit, and made it into a song sung by the main characters who you can see as little pixelated sprites in the lower left-hand corner of the screen (see below) while the background shows illustrations from the book and dreamy, surreal moving images that tie into the song’s theme.

Logan pianoAurora guitar play animated

Here it is:

https://youtu.be/aKYmB4xZaMY

ifa1 ifa4ifa3

Logan’s flying animation, originally used in the trailer, makes a return, and I had fun figuring out ways to add some spice to his flying scene.

logan lightning animated

ifa2

Making a music video is certainly different from recording a song, which I was already familiar with, since the music isn’t just the focus anymore; the eye needs to be kept busy as well.  Nonetheless, I actually learned a lot making this video (in terms of video editing and such) and might make more in the future.

You can find the lyrics and chords to this song, as well as other songs in the growing Thirteenth Hour soundtrack on the audio page.

A big thank you to all who helped by giving their opinions in the draft process!

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Thirteenth Hour Pixelated Sprites Preview!

 

 

 

logan sing_08  logan piano_10  Logan piano

aurora guitar sing_07  aurora guitar sing_17  Aurora guitar play animated  

Check out the Audio page for more info on the upcoming music video featuring Thirteenth Hour characters anachronistically playing musical instruments that haven’t been invented yet!

 

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