The Thirteenth Hour Podcast #378: Revising “I’m Here, You’re Not” (for The Thirteenth Hour Soundtrack) and Updates on Toys and Future Episodes

The Thirteenth Hour Podcast #378: Revising “I’m Here, You’re Not” (for The Thirteenth Hour Soundtrack) and Updates on Toys and Future Episodes

https://archive.org/download/podcast-378/Podcast%20378.mp3

This past week, I worked on finishing a track started back in Episode 364 accompanying a short segment from The Thirteenth Hour where Logan meets his crewmates again in a dream.  When I finished the episode, I put it aside since it didn’t quite feel done, but I couldn’t put my finger on what it needed.  I tossed around a number of ideas for a time, but it was not until recently that I hit on the right sound – the additional of a choral backing track and modifying the bell-like lead with a wah-wah sound to make it sound more ethereal.  I do think this is the last track for the second Thirteenth Hour soundtrack!  Now, I have to put it all together, make sure it has the finishing touches, and make the packaging.  I think the Thirteenth Hour action figures (basically done!) and the magnet dolls will be accompanying this album.

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Aurora in her original outfit

 

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Logan has magnetized feet to stick on Lightning

Thanks for listening!

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The Thirteenth Hour Podcast #373: Tweaking the Thirteenth Hour DnD Combat System 1 (The Warlock of Firetop Mountain) and Dragon Fall Reading Part 8

The Thirteenth Hour Podcast #373: Tweaking the Thirteenth Hour DnD Combat System 1 (The Warlock of Firetop Mountain) and Dragon Fall Reading Part 8

https://archive.org/download/podcast-373/Podcast%20373.mp3

This past week, we did our first Patreon Thirteenth Hour DnD session using a homebrew role playing system made from hybrid Dungeons and Dragons / Quest RPG rules.  I thought we’d read some of the combat rules used in this game book, The Warlock of Firetop Mountain by Steve Jackson and Ian Livingstone, just to review one way they do combat with one person and 2 six sided dice.  I thought it’d be interesting to see how these gamebooks employed combat game mechanics since their emphasis was primarily interactive story telling, just like our Thirteenth Hour DnD system.

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The combat rules used in The Warlock of Firetop Mountain.  As with many of these rule sets I’ve seen, there is not much emphasis on the nature of the attack or where it is targeted – more of an assumption that the attack happens in a binary sense – it is either successful or it is not. 

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The example we went through in the episode.

In the second part of the pod, we are reading Chapter 6 in Dragon Fall (1984) by Lee J Hindle.  One more chapter to go!

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More from Dragon Fall next week!  Did you check out the podcast exclusive bonus episode preview with actress Catherine Mary Stewart (about Night of the Comet)? 

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