The Thirteenth Hour Podcast #123: A Conversation with Dev9k Game Developers – Creators of Nirvana Pilot Yume

Episode #123: A Conversation with Dev9k Game Developers – Creators of Nirvana Pilot Yume

https://archive.org/download/Podcast123_201712/Podcast%20123.mp3

My brother and I recently connected with European game developer team Dev9k (Massimiliano ‘Haematinon’ Nigro and Antonio Scacchetti), the creators of the recently released 80s anime inspired video game, Nirvana Pilot Yume, which answers the question – what happened if the 90s shareware game Skyroads were a visual novel with a synthwave soundtrack?

Given the misadventures my brother and I had making games in our youth, we were both looking forward to the conversation with Massimiliano and Antionio.  We covered a wide range of topics, from the creative process, aspects of game development, working within technical limitations of technology (and how that sometimes fosters more creativity), and 80s era Japanimation – case in point below:

Check out the synthwave group Retroxx, who did the soundtrack for the game, for more synth action.  And if you don’t recall what the game Skyroads looked like, here’s a quick runthrough:

Interested in learning more?  Check more about the game and its developers on IG and Facebook.

You can now find the game for the PC on Steam.   Grab it while it’s still on sale!  There is a demo available for webplay/download here so you can try before you buy.  Even if you’re not into video games, it’s worth it just for the art, concept, and music alone.  Supporting an indie game developer is also good for your karma 🙂

And if you’re at all interested in game development or collaborating on making a game out of The Thirteenth Hour, let me know!  Read more here.

Next week, in time for Christmas, Brent Simon and Jeremy return to discuss the 30th anniversary of Robocop!  Stay tuned!

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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  • Listen to Long Ago Not So Far Away, the Thirteenth Hour soundtrack online at: https://joshuablum.bandcamp.com/ or Spotify.  Join the mailing list for a digital free copy.  You can also get it on CD or tape.
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The Thirteenth Hour Podcast #30: Homebrew Video Games with My Bro

Episode #30: My Brother Joins the Show and Talks About Homebrew Video Game Creation

https://archive.org/download/13thHrEps16On/13th%20hr%2030%20Jeremy.mp3

Today, I have my first live guest!  My brother, Jeremy, who writes about video games on his blog, Pixel Grotto, joins me for a conversation about the video games we made (and tried to make) when we were kids.  It all started when Jeremy got interested in a graphical video game making software program called Klik ‘N Play (this was in the late 1990s), and started making homebrew games.  The nice thing was that because it was graphical, the learning curve to making games was considerably lower.

TRUQ1

Eventually, I became interested, too, and decided to make fan games of my own, starting with one called Tomb Raider: The Unicorn Quest, where a young Lara Croft goes on a search for a unicorn with her mentor, who is ambushed and killed not long after they locate the mythical animal, leaving Lara stranded on a quest to save the unicorn and avenge the death of her mentor.  It sounds better than it really was!  But I’ve recently relocated the game files – those and more about the game can be found in the separate post here).

I wrote in a previous post about plans to make a sequel that I think I was going to call Tomb Raider: Shadow of the Wolf, with better animations … but that ended up in development hell, as they say.  You can read more of here).

Links to download the other games we talked about (games about chimp fighting, breakdancing, etc) are here.

Links to the gamemaking software we talked about:

Klik ‘N PLay

The Games Factory

Multimedia fusion

Clickteam Fusion – the modern, free version of the above programs

Unity

You can follow Jeremy on Twitter as well to get real-time updates and his unique insights into games and how we play them.

Here are a few links to his articles on his Tumblr site:

http://pixelgrotto.tumblr.com/post/131556691816/mobile-for-sommerlund-and-the-kai-when-i-was-a – on the Lone Wolf game books and how they were visual novelized

http://pixelgrotto.tumblr.com/post/129636036426/now-playing-knightfall-warning-lots-and-lots-of – on the Batman: Arhkam Knight

As always, thanks for listening!

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