The Thirteenth Hour Podcast #338: January 2022 Question and Answer Session

The Thirteenth Hour Podcast #338: January 2022 Question and Answer Session

https://archive.org/download/podcast-338/Podcast%20338.mp3

This week, I’ve got a few quick updates and will be digging into the questions y’all sent.  I really appreciate all the thoughtful questions!

These first five comes from frequent show guest Adam from @mom_gave_them_away:

1.) What’s your favorite 80s toy line of all time?

2.) What’s your favorite contemporary toy line of all time?

3.) If you could change one thing about The Rocketeer movie, what would it be?

4.) If there was a new Rocketeer movie, who would you like to see in the cast? Excluding the obvious choice of The Rock for the lead role.

5.) How many licks does it take to get to the center of a Tootsie Pop?

Find more of Adam’s work on the interwebs at ACtoydesign and his shop of original resin toys.  He does a number of podcasts as well – I Have Spoken (a Star Wars podcast), Death by Podcast (a vintage horror podcast), and You like Toys (a Patreon exclusive podcast about toys and nostalgia).   

My brother, Jeremy, who was just on for episode 337 to discuss The Black Cauldron, returns to drop the next question set:

6.) In a perfect world, if you had to pick just one, would you rather see The Thirteenth Hour visualized as a big budget movie akin to the 80s flicks that inspired you, a long-running cartoon series with one of those badass intros with dudes singing, or a retro video game like the one you tried to make way back in the day?

7.) I know that The Thirteenth Hour Book 2 has been on hiatus for a bit; has the general story changed at all due to side projects you’ve been engaged in? On that note, has the trajectory of characters like Logan, Aurora and the Wayfarer changed at all after everything that you’ve experienced the last two years as a dad raising kids in this crazy new Covid world we live in?

8.) Now that you’re a fully fledged custom toymaker, are there any other projects you want to embark upon with the characters from the book? Making Thirteenth Hour dioramas? The World of The Thirteenth Hour Guide Book? A new short story?

Check out Jeremy‘s work over at Pixel Grotto, CBR.com, and Classic Batman Panels on IG.  You can support his work on Ko-fi and get access to in-depth, exclusive Batman content here.   If you are of the DnD persuasion, his articles on DnD Beyond may be right up your alley.  Thanks, Jeremy, for coming on the show!

Wrapping us up for the first Thirteenth Hour podcast Q & A is one of my favorite people in the world, Doug Bernon:

9.) If Howard and Beverly had a child, what do you think their kid would look and be like?

10.) How do you think Logan and Aurora would have handled a pandemic?

11.) Cliff Secord’s helmet is already pretty magnificent. If you were designing one for yourself today, what would it look like?

12.) What role did the movie The Rocketeer play in your life as a kid? Is that the backstory for Logan and Aurora and The Thirteenth Hour?

You can find out more about Doug Bernon in the pages of Cruising World Magazine (he and his wife have sailed all around the world) and through pictures of bread at https://www.instagram.com/wellbredloafing/

Thanks, everyone, for your contributions!  It was a blast.  We’ll do it again next month (for the episode to be released on 2/28/22).  If you have questions, feel free to email me them at writejoshuablum@gmail.com.

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The Thirteenth Hour Podcast #298: Welcome Game Creators Paul Korman and Ric Highbury, of The Phantom Fellows

 The Thirteenth Hour Podcast #298: Welcome Game Creators Paul Korman and Ric Highbury, of The Phantom Fellows

This week, Paul Korman and Ric Highbury from the Classic Gamers Guild Facebook Group and Classic Gamers Guild Podcast join my brother, Jeremy, and I to talk about a point and click pixelart adventure game they are making coming out next year.  We had a great conversation about a number of wide reaching topics related to game design – story creation, influences, pixelart, art, music scores, and more.  They sent me an advance version of the demo (which is coming out this week), and it was great fun – a throwback to some of the adventure games we played as a kid.  Here are a few screenshots:

 

If you’d like to learn more about The Phantom Fellows, check out the following:

The Phantom Fellows Instagram

The Phantom Fellows Twitter

Website

The Phantom Fellows on Steam

 

If you’d like to learn more about The Classic Gamers Guild, check out the following:

CGG website (with all the episodes) – also available on most major podcasting platforms

CGG Instagram

Support the CGGuild and The Phantom Fellows by joining the CGG Patreon.

 

Paul does the intro and outro music to the CGG podcast, by the way.  Listen to more of Paul’s music on Bandcamp.  Read more of Jeremy’s thoughts on games on Tumblr.  And if you have a desire to experiment with game making and introduce game making to children, check out Pixicade.

The built in physics with it allow you to make some fun and surprisingly advanced games.   I made a Thirteenth Hour archery game with it.  The set has you make everything with makers (different colors for different game mechanics), though can also do it on the computer and print it out in color.  I made the archery game with pixels.  You can play it here. 

If you still have a cassette player, take advantage of the following deal and be transported to another world!  SALE!  While supplies last, grab Long Ago Not So Far Away on cassette!  Just $1/tape!
https://ko-fi.com/s/5579db9b27

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There are now Thirteenth Hour toys!  If you’d like to pick up one of these glow in the dark figures for yourself, feel free to email me or go to the Etsy store I set up (https://www.etsy.com/shop/ThirteenthHourStudio) and get them there.

If the past few months have got you needing a break, you may want to chill out to this 80s synth throwback track for a upcoming LP with the accompanying music video:

Empty Hands, the synth EP soundtrack to the novella, Empty Hands, is now out for streaming on Bandcamp.  

empty hands ep cover_edited-2.jpg

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #213: Musical Interlude – I Try to Finish a Chiptune Track I Started Years Ago!

Episode #211: Musical Interlude – I Try to Finish a Chiptune Track I Started Years Ago!

https://archive.org/download/podcast213_201909/Podcast%20213.mp3

This week, I’m finishing a track I started several years ago.  When a sibling of one of my friends got engaged, I said I’d make a music track for them to commemorate the occasion.  And then … well, fast forward a few years.  Still not done!  All excuses aside, today is the day.  I’m keeping my promise and finishing it.  It’s made with Auxy, like the track I finished last week.  The draft (90-95% done) plays at the end of the episode.

In the meantime, this page formerly had what I affectionately dubbed a “starving artist” section on little side hustles you could do (mostly on the internet, often with a phone) to make a few bucks here and there, often in gift cards.  Well, now you can listen to this show (as well as other podcasts) and get paid to do so!  Check out https://www.podcoin.com/ to listen to the show and start earning points that you can redeem for gift cards (Amazon, Target, Starbucks, etc) or donations to a number of charities.  Use the code “Thirteen” when you sign up to get 300 extra points.  The Thirteen Hour Podcast is now on BONUS this week, so you can earn more than normal (1.5x).

Speaking of music, if you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #212: Musical Interlude – Chiptune Flying Track 2

Episode #211: Musical Interlude – Chiptune Flying Track 1

https://archive.org/download/podcast212_201909/Podcast%20212.mp3

This week, I’m adding to the track I started back in Episode 208.   I think it will eventually be used as accompaniment for flying sequence music videos or a video game with a flying pixelart Logan:

logan lightning animated

For now, though, I’ve made a little pixelart still that I edited in Photoshop that will be the cover art for the track:

sunset chiptune

A game is a long term project.  For now, I’ll probably just be making the musical tracks.  In the episode, I also have a few updates on two other musical pieces I’ve been working on.

In the meantime, this page formerly had what I affectionately dubbed a “starving artist” section on little side hustles you could do (mostly on the internet, often with a phone) to make a few bucks here and there, often in gift cards.  Well, now you can listen to this show (as well as other podcasts) and get paid to do so!  Check out https://www.podcoin.com/ to listen to the show and start earning points that you can redeem for gift cards (Amazon, Target, Starbucks, etc) or donations to a number of charities.  Use the code “Thirteen” when you sign up to get 300 extra points.  The Thirteen Hour Podcast is now on BONUS this week, so you can earn more than normal (1.5x).

Speaking of music, if you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #211: Musical Interlude – Chiptune Flying Track 1

Episode #211: Musical Interlude – Chiptune Flying Track 1

https://archive.org/download/podcast211_201908/Podcast%20211.mp3

This week, I’m using the iOS app Auxy to work on a variation of the synth track I started back in Episode 208.   I think it will eventually be used as accompaniment for flying sequence music videos or a video game with a flying pixelart Logan:

logan lightning animated

That, however, is a long term project.  For now, I’ll probably just be making the musical tracks.  In the meantime, this page formerly had what I affectionately dubbed a “starving artist” section on little side hustles you could do (mostly on the internet, often with a phone) to make a few bucks here and there, often in gift cards.  Well, now you can listen to this show (as well as other podcasts) and get paid to do so!  Check out https://www.podcoin.com/ to listen to the show and start earning points that you can redeem for gift cards (Amazon, Target, Starbucks, etc) or donations to a number of charities.  Use the code “Thirteen” when you sign up to get 300 extra points.  The Thirteen Hour Podcast is now on BONUS this week, so you can earn more than normal (1.5x).

Speaking of music, if you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #205: “Empty Hands” Behind the Scenes Part 1

Episode #205: “Empty Hands” Behind the Scenes Part 1

https://archive.org/download/podcast205_201907/Podcast%20205.mp3

This week, we’re discussing “Empty Hands” behind the scenes, specifically the idea of creating an audio-visual experience for the reader to mimic what you might find in a movie.  One of these days, I’ll have to just do a plain vanilla book with no illustrations or music (it sure would be easier to market and print), but, for the foreseeable future, most of the projects I have on the back burner (sequels to The Thirteenth Hour, hand- casted resin figures from the books, comic book that will probably become a visual novel, a Thirteenth Hour game, etc) straddle multiple genres or disciplines.
But I suppose a book with a soundtrack is about as close as to how I originally envisioned these stories (interactive books more akin to the experience of video games in the form of a physical book). At least, it’s the best I can do for now. I’ve written about the dilemma of envisioning something that doesn’t exist yet in researching flexible material that could hold data to trying to create a pixel art adventure game / interactive story form of The Thirteenth Hour.
So, yes, for now, a short fantasy novel with mostly pixel art illustrations and an associated synth soundtrack that you can read on your phone might be as close as one can get … but I bet, one day, there might be something akin to what I’m thinking of.  I’d buy it!
If you like thinking about the creative process, I’d highly recommend checking out the interview with game designers Lori and Corey Cole on the Classic Gamers Guild podcast (e.g. listen here on Podcoin – https://podcoin.app.link/4YzrseqhhY).  The show’s awesome to check out anyway, though this one goes into game making and story telling in a level of detail that fascinating for anyone who does something creative.

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In the meantime, this page formerly had what I affectionately dubbed a “starving artist” section on little side hustles you could do (mostly on the internet, often with a phone) to make a few bucks here and there, often in gift cards.  Well, now you can listen to this show (as well as other podcasts) and get paid to do so!  Check out https://www.podcoin.com/ to listen to the show and start earning points that you can redeem for gift cards (Amazon, Target, Starbucks, etc) or donations to a number of charities.  Use the code “Thirteen” when you sign up to get 300 extra points.  The Thirteen Hour Podcast is now on BONUS this week, so you can earn more than normal (1.5x).

 

Empty Hands, the synth EP soundtrack to the novella, Empty Hands, is now out for streaming on Bandcamp.  

empty hands ep cover_edited-2.jpg

Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #180: Reflections on Childhood Video Games Part 2

Episode #180: Reflections on Childhood Video Games Part 2

https://archive.org/download/Podcast180_201901/Podcast%20180.mp3

My brother joins me on this trip into the past as we look at some of the computer games we grew up with (this week and last).  I’ve written and talked about this before but have been meaning to have a longer discussion with my brother for a long time.  We touched on a number of things that I hadn’t thought of in awhile, like some classic adventures games like the King’s Quest series last week as well as emulation and a number of other games we enjoyed but hadn’t thought of in awhile.  Jeremy made a grid of some of his most influential games here but it too some thinking to come up with enough to fill a 3×3 grid. I did it, though! Here they are:

On Instagram, I’ll go through each one with a little blurb.

If you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

 

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Also check out a preview of a new album from Starfarer, who was on the show back in episode 143.  Stay tuned for an upcoming t-shirt contest!

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #179: Reflections on Childhood Video Games Part 1

Episode #179: Reflections on Childhood Video Games Part 1

https://archive.org/download/Podcast179/Podcast%20179.mp3

My brother joins me on this trip into the past as we look at some of the computer games we grew up with.  I’ve written and talked about this before but have been meaning to have a longer discussion with my brother for a long time.  We touched on a number of things that I hadn’t thought of in awhile, like some classic adventures games like the King’s Quest series.  Here are a few screenshots I found from the game, King’s Quest 6, the first one we were able to play through fully, and the one we remembered most fondly.  My brother and I distinctly recall being blown away by the graphics at the time:

King’s Quest 6 had a full CD-quality ballad on the disc that played during the ending credits, “Girl in the Tower,” a very 80s/90s love ballad with verses done in piano, an electric guitar solo, sappy lyrics (in other words, all the qualities for a stellar song in my mind).  If you click on the picture above, you can listen to the whole song with scenes compiled from KQ5 and KQ6.  Apparently, the song was reused in parts of updated King’s Quest adventures:

The final fight Alexander has in King’s Quest 6.  I distinctly recall at one point when he gets tired, he says something like, “Zounds, this sword weighs a ton!”

Some pictures associated from other games mentioned in the episode that I photographed from old Nintendo Power issues and box cover art.

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If you haven’t checked out “Arcade Days,” the song and video Jeff Finley, Brent Simon, and I have been working on the past year, click on the link below to do so!

 

You can find more pictures and preview clips of “Arcade Days” on IG as well as this podcast’s FB page.

Also check out a preview of a new album from Starfarer, who was on the show back in episode 143.  Stay tuned for an upcoming t-shirt contest!

Lastly, the podcast is now on Spotify!  Check it out.

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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The Thirteenth Hour Podcast #124: The Robocop Show (30th Anniversary Tribute with Jeremy and Brent Simon)

Episode #124: The Robocop Show (30th Anniversary Tribute with Jeremy and Brent Simon)

https://archive.org/download/Podcast124RobocopShow/Podcast%20124%20Robocop%20Show.mp3

Last show of the year! Happy holidays! Brent Simon and my brother, Jeremy, came on the show this week to cap off 2017 to mark the 30th anniversary of the 1987 film, Robocop.  We also touch on the recent remake and a number of other things from the era, like some Saturday morning cartoons (there was a trend of making kids’ cartoons out of hyper violent 80s action films, like Conan, Chuck Norris flicksRambo, and, of course, Robocop – click on the highlighted links or the pics below for youtube clips of the show intros).

Image result for conan the adventurer

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The original Robocop was an interesting film in many ways since it was sort of aimed at kids … yet not (in that it was over the top violent and barely squeaked by an R rating)! However, robots were all the rage at the time.  Kids, adults, we all loved them.  Remember that this was the age of super robots cartoons (Transformers, Gobots, Robotech, Voltron, M.A.S.K., and a skew of others, mostly from Japan that didn’t get as much exposure here in the US) and ones in films like Star Wars, Short Circuit, and Terminator.

Image result for star wars robots
Image result for short circuit

Image result for terminator

We also covered a number of Robocop spin offs, like the games and some crossover comics.  Jeremy, who has encyclopedic knowledge of comic books and is behind the Classic Batman Panels Instagram page, contributed a lot of great info on the show about comic crossovers (many of whom were published by Dark Horse), including the Robocop / Terminator miniseries written by Frank Miller.

Image result for robocop terminator comics

Of course, one must check out the AVGN videos on the games spawned by the Robocop franchise.

The originals for the NES looked pretty shite.  In this epsiode the AVG Nerd also comments on the interesting 80s/90s phenomenon of making kids games’ out of R rated movies.

The Robocop v Terminator SNES game looks like it might have been ok to while away a few hours.

I originally intended to purchase a used gas blowback airsoft replica of Robocop’s auto 9 machine pistol on eBay for the show and include a video clip of it letting loose like in the movie but decided against it when I saw the price tag. 🙂   Ganking a clip off youtube was much cheaper!

(The auto 9, as a heavily modified Beretta 93R, doesn’t actually exist in real life, so a replica is the closest you can get if you want to legally own something like in the movie.  Even so, a gas blowback airsoft pistol will still set you back ~200 USD.  If you are in the States, a retailer like Airsoft Atlanta is a good option, and you won’t have to pay international shipping charges.  However, the latter may be worth it in some cases.  The HK retailer Redwolf Airsoft has a good selection and generally reasonable prices.)

lara auto9

This pixelart animation of Lara Croft for the Tomb Raider game I intended to make once upon a time shows her shooting an auto 9.

Find more Brent Simon here (parts 1 , 2 , and 3 here) or on Jeff Finely‘s channel (below, Brent’s interview and Jeff’s – they were both multipart episodes, and Jeff compiled them into these videos):

A day in the life of Brent Simon, “The Brentumentary,” done by Jeff, and Brent current project, Aerial Focused.

Giveaway:

Nirvana Pilot Yume is a recently release PC game now available on Steam created to answer the question: what happened if the 1993 space racing MS-DOS game, Skyroads, were a visual novel with 80s anime visuals and a synthwave soundtrack?

Image result for nirvana pilot yume

Image result for nirvana pilot yume

Image result for nirvana pilot yume

The team who created it, Dev9k, came on the show last week (12/18/17) to talk about their influences and have graciously supplied a free copy of the game for a lucky entrant into this contest!  It will go on until next week. 

Happy holidays.  See you in the New Year!

CLICK HERE TO ENTER

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!  Thanks for coming on the show, Brent!  It was a pleasure!

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The Thirteenth Hour Podcast #123: A Conversation with Dev9k Game Developers – Creators of Nirvana Pilot Yume

Episode #123: A Conversation with Dev9k Game Developers – Creators of Nirvana Pilot Yume

https://archive.org/download/Podcast123_201712/Podcast%20123.mp3

My brother and I recently connected with European game developer team Dev9k (Massimiliano ‘Haematinon’ Nigro and Antonio Scacchetti), the creators of the recently released 80s anime inspired video game, Nirvana Pilot Yume, which answers the question – what happened if the 90s shareware game Skyroads were a visual novel with a synthwave soundtrack?

Given the misadventures my brother and I had making games in our youth, we were both looking forward to the conversation with Massimiliano and Antionio.  We covered a wide range of topics, from the creative process, aspects of game development, working within technical limitations of technology (and how that sometimes fosters more creativity), and 80s era Japanimation – case in point below:

Check out the synthwave group Retroxx, who did the soundtrack for the game, for more synth action.  And if you don’t recall what the game Skyroads looked like, here’s a quick runthrough:

Interested in learning more?  Check more about the game and its developers on IG and Facebook.

You can now find the game for the PC on Steam.   Grab it while it’s still on sale!  There is a demo available for webplay/download here so you can try before you buy.  Even if you’re not into video games, it’s worth it just for the art, concept, and music alone.  Supporting an indie game developer is also good for your karma 🙂

And if you’re at all interested in game development or collaborating on making a game out of The Thirteenth Hour, let me know!  Read more here.

Next week, in time for Christmas, Brent Simon and Jeremy return to discuss the 30th anniversary of Robocop!  Stay tuned!

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Between Two Worlds, the synth EP follow up to Long Ago Not So Far Away is now out for streaming on Bandcamp.  

The bonus track, called “Flight of the Cloudrider” has a 80s movie mashup music video (see if you can identify all the movies!) which is available on youtube.   This app was largely created with the iphone app Auxy.

between 2 worlds EP cover 2

Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.

Check it out!

As always, thanks for listening!

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  • QR code email signup Signup for the mailing list for a free special edition podcast, a demo copy of The Thirteenth Hour, and access to the retro 80s soundtrack!
  • Follow The Thirteenth Hour’s Instagram pages: @the13thhr for your random postings on ninjas, martial arts, archery, flips, breakdancing, fantasy art and and @the13thhr.ost for more 80s music, movies, and songs from The Thirteenth Hour books and soundtrack.
  • Listen to Long Ago Not So Far Away, the Thirteenth Hour soundtrack online at: https://joshuablum.bandcamp.com/ or Spotify.  Join the mailing list for a digital free copy.  You can also get it on CD or tape.
  • Website: https://13thhr.wordpress.com
  • Book trailer: http://bit.ly/1VhJhXY
  • Interested in reading and reviewing The Thirteenth Hour for a free book?  Just email me at writejoshuablum@gmail.com for more details!

The Thirteenth Hour Podcast #98: The Thirteenth Hour Sequel Updates

Episode #98: The Thirteenth Hour Sequel Updates – Fanciful Fantasy Vehicles and Zork Choose Your Own Adventure Style Reading

https://archive.org/download/Podcast98_20170625/Podcast%2098.mp3

In today’s show, I’m talking about some previews coming from a draft I’m working on for the sequel(s) to The Thirteenth Hour, some of which takes place in a technologically advanced world with strange aspects of future life, like fanciful ways to get around.

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A vapor rider is basically a magic powered boat with hydrofoils that allows it to skim across the surface of the water.

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A cloud rider is magic powered flying wing to skim above the clouds.

You can see both vapor riders and cloud riders in the title graphic above.

Over the next few months, we’ll occasionally be reading from these old Zork stories, which essentially function as Choose Your Own Adventure style game books.  Just like that series, there are decision points requiring you to go to different points in the book and black and white inked illustrations for many of the pages.  I think these books are long out of print, but click on the image of the book below to see if you can find a used copy of your own.

The synthesizer music in between the sequel updates and the Zork reading is courtesy of Brent Simon, an internet sensation from the mid 2000s (yes, his music clips from his old MySpace age still miraculously work).  You’ll hear more about him in a few weeks.  Jeff Finley, who made a documentary about his friend that made it big a number of years ago, will be coming on the show in a few weeks!

Speaking of music, episode 100 will have more details about an upcoming EP, the sequel to Long Ago Not So Far Away.  Podcast listeners get first dibs!  Stay tuned.  Follow along on Spotify!  There is also a growing extended Thirteenth Hour playlist on Spotify with a growing number of retro 80s songs.  Check it out!

 

As always, thanks for listening!

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The Thirteenth Hour Podcast #43: Guest Author Interview with Fantasy Author/Illustrator Missy Sheldrake

Episode #43: Author and Illustrator Missy Sheldrake Interview – Digital Art, Fairies, Fantasy Writing, and a Hidden Benefit to Video Gaming  

https://archive.org/download/13thHrEps16On/Podcast%2043.mp3

In this week’s episode, fantasy author Missy Sheldrake joins the show, so fairy tale fans, authors, and illustrators sit back, relax, and enjoy the one hour plus show!  Missy is unique in that she’s one of the few authors out there who also creates her own covers (see them below) and illustrates her novels.

You’ll find out more in the podcast, but early elements of the series actually came from this game:

(Missy definitely got her money’s worth out of this game, since she got not only a book series from it but a husband and a job – who says playing video games doesn’t pay??? 🙂

Her creations aren’t just 2D – some are sculptures.  Check out her page for a gallery of hand-crafted fairies.

Check out some of her books featuring the fairy world she created below:

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Books 1 and 2 in the series (click on the covers to go to the Amazon pages).

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You can download this short story (which takes place after book 2) for free on Amazon.

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Book 3 is coming this month – click on the image above to check out the pre-order page on Amazon.

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Illustration for Call of Sunteri available on amazon.com and createspace.com

Digitally created illustrations that Missy did in the Call of Kythsire (first 5) and Call of Sunteri (last one).  Click on the pictures to go to Missy’s illustrations page.

Thanks again, Missy, for coming on the show, and good luck with the new release!  Learn more about her work below:

Website: http://missysheldrake.com/

Twitter: https://twitter.com/missysheldrake

Instagram: https://www.instagram.com/m_sheldrake/

Tumblr: http://etsyfairydawn.tumblr.com/

FB: https://www.facebook.com/MissySheldrake/and https://www.facebook.com/muralsbymissy

GR: https://www.goodreads.com/author/show/13672249.Missy_Sheldrake?from_search=true&search_version=service

Amazon: www.amazon.com/dp/B00UVLQWGY

As always, thanks for listening!

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  • Website: https://13thhr.wordpress.com
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The Thirteenth Hour Podcast #19: Video Game Influences

Episode #19: Video Games that Influenced The Thirteenth Hour

https://archive.org/download/13thHrEps16On/13th%20hr%2019.mp3

This episode refers to video games (Ultima V, Ironsword) discussed in this post:

https://13thhr.wordpress.com/2015/01/21/influences-behind-the-thirteenth-hour-part-3-video-games/

Check out this cover art for Ultima V!

Unfortunately, the inside of the game looked like this:

But there’s a remake/mod for Dungeon’s Seigehttp://www.u5lazarus.com/

Gauntlet, also featured on this episode, at least the 1985 PC version, has an entry on wikipedia.

Gameplay and picture above courtesy of old-games.com.  I’ve included links on old-games.com for the games below:

Incidentally, my brother wrote about Quest for Glory in his blog, as well as many of the games of that era, here.  (His experience playing games was much different from mine – more positive).  He also followed that post up with discussion of fan-made remakes of QFG, Quest for Infamy and Heroine’s Quest: The Herald of Ragnarok.

We have recently been playing the game Magicka, which has a similar sense of humor to some of the above games, as well as The Thirteenth Hour.

As always, thanks for listening!

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Influences Behind “The Thirteenth Hour” Part 3: Video Games

In the last few entries, I talked about literature and film influences that went into the making of The Thirteenth Hour.   I could say that I was similarly influenced by video games … but, with a few notable exceptions, I’d actually be lying.

See, I had a rather conflicted relationship with video games when I was a kid.  I always wanted to like them, and there were a few that I did enjoy, but my experiences with them were sort of like my experiences trying to read fantasy books, as detailed in my previous book post.  In other words, frustrating.   There were a couple of reasons that make more sense now as an adult.

First, my parents felt I shouldn’t spend too much time in front of a TV or computer (and now that I’m a parent myself, I have to agree with them), so my success with these electronic bits of interactive story telling was limited just by the nature of less overall time with them.  (The 286 computer we had took forever to boot up, and sometimes it didn’t boot at all, so when that happened, that was the end of that.)  Foreshortened time did create a sort of pressure to maximize the amount that I could do, but really, that was a small issue.

The real problem was that I was pretty lousy at most of the games I had, and to be honest, looking back, most of them weren’t very good to begin with.  And some were insanely hard.  (It seems that some super hard games are seen more favorably these days out of nostalgia for their retro pixelation and/or their so-called “challenging gameplay” … but try telling that to a ten year old who can’t get past the first level).  People like the Angry Video Game Nerd have created whole careers out of ripping these old games new assholes, but they’re mostly right – a lot of these games just plain blew goats!

Let’s backtrack for a second.  This was the 1980s.  There was no internet (at least none that I was aware of), and aside from word of mouth, I think people basically just hoped for the best when they bought a game.  It was basically a hail Mary whether your (or, probably more likely if you were a kid, you parents’) hard earned 40-50 bucks would end up yielding a winner or a stinking turd polished with good box art.  Though I had no experience with them, there were rental places for the console games, so you could try before you bought a game.  I think nothing like that existed for computer games, though.  And regardless of the platform, if you got stuck, you were pretty much on your own unless you had friends who knew what to do or you managed to find a magazine or book that had tips.

Later, I found out about cheat and level codes for NES games, which helped somewhat, but in the beginning, without the ability to save a game, I basically ended up having to play from the beginning each time.  So, I got great at the first few levels, but seldom got much practice at the later ones simply because it was such a process to get there.  I can distinctly recall my hands sweaty and trembling in anticipation around the controller the further and further I progressed, knowing that not only was I on my last life, but if I messed up, I’d have to go all the way back to the beginning (which happened a lot).  So, I think out of the small collection of Nintendo and PC games that I owned, I finished a grand total of … wait for it … zero games.  Yup, zero!

Now, my brother had quite a different experience with all this.  He was born a number of years later, so when he got interested in video games, it was already the age of the internet, strategy guides, and emulators with save states.  He was (and still is) a better natural video game player and had the patience for things like reading manuals and learning the actual gameplay mechanics.  He still plays and writes about video games in the blog pixelgrotto.  If you enjoy reading well written reflections on a wide variety of games and related topics, I’d highly recommend checking out his blog.  Unlike me, he actually was successful at finishing games when he was a kid, so, at least in my book, that should count for something.

However, this wasn’t meant to be a diatribe against video games.  Quite the contrary.  Aside from the above, their overall experience was frustrating mainly because the potential for greatness was so high.  Here was an interactive world with moving pictures and sound and a story you controlled – all in one nifty package!  What more could you ask for?  Well, a lot, actually, but there were a few games that stood out, even to me, at the time.  And these are two that influenced the world of The Thirteenth Hour.

Wizards and Warriors II: Ironswordthis was a Nintendo game that I’d seen in an issue of that great advertisement for the Nintendo Entertainment System, Nintendo Power.  It was, in fact, probably the only game I owned where I had the benefit of tips from that magazine.  Probably for that reason, I progressed the farthest in it of all the games I owned, right until the next to last level, which I never did beat.

But on to the story.  It had this little bug eyed hero, Kuros, depicted by Fabio on the box:

 

Ironsword Kuros

 

Umm, I never did see the resemblance, but … whatever!  It’s your job to guide Kuros on a quest to find the lost pieces of the Ironsword, and to do so he must travel to the ends of the Earth (wind, earth, water, and fire).  The four element idea is very prevalent in myth and legend, which probably explains its use here, but this may have been an influence for Logan traveling to the wind, water, fire, and earth palaces during his journey in The Thirteenth Hour.

Ultima V – the cover pretty much says it all.  I mean, check this shiznit out:

 

That is some pretty good box art right there.  You really feel for the guy in red.  His buddy in on the ground with a dayglo arrow in him, and all he has to defend himself against the three cloaked giants is that measly sword.  Talk about intense .. and some epic fantasy stuff there.  What the game itself came with was epic as well – a cloth map, a little metal coin thing (never figured out what that was for, but it looked cool), a book of background on the land the game takes place in … they sure knew how to package games in those days:

 

My great aunt bought me this game, I think for my birthday.  When it came in the mail, I took one look at the box, and it was like the scene from A Christmas Story when Ralphie finally gets his red Ryder bb gun.  I immediately read everything it came with, unfolded and studied the map, and treated the little metal coin thing like it was the Hope diamond or something.  For hours.

And after all that … I proceeded to have absolutely zero clue what the hell I was supposed to do in the game.  To be fair, I was like eight, so I was probably too young to really understand or devote the necessary focus to get into a complicated game like this.  Though I got nowhere in it (don’t think I ever figured out how to make it to any of the other disks – as you can see in the picture, it came with a bunch), I had fun playing it anyway.

But it was the box art that provided one of my first introductions to fantasy art (this was also about the time I was making equally poor progress trying to get into fantasy novels and proceeded to find the covers more satisfying than the books), which I still appreciate to this day and influenced me to include illustrations in The Thirteenth Hour. 

So, that’s a wrap for video games.  Next, we’ll look at music, and then finally, a miscellaneous collection of works that didn’t directly influence the writing of the book (but could have).

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-Website: 13thhr.wordpress.com

-Art: 13thhr.deviantart.com/gallery

-Book Trailer: https://www.youtube.com/watch?v=hpcIUpwTiFY

-Free itunes podcast of the book: https://itunes.apple.com/us/podcast/the-thirteenth-hour-audio/id955932074

Read free excerpts at https://medium.com/@13thhr/in-the-army-now-852af0d0afc0 and the book’s amazon site.