The Thirteenth Hour Podcast #459 and Like a Hood Ornament #57: Using Twine to Make “The Rocketeer vs. The Third Reich” into a Text Adventure Game

The Thirteenth Hour Podcast #459 and Like a Hood Ornament #57: Using Twine to Make “The Rocketeer vs. The Third Reich” into a Text Adventure Game

https://archive.org/download/podcast-459/Podcast%20459.mp3

This week, I’m discussing the use of the program, Twine, to turn the Choose Your Own Adventure Rocketeer story I recently finished into a text based adventure game.   It’s basically a html based platform, so the end result is a .html file that you can play on a computer or mobile device.  You can even do things like add music, pictures, text entry blocks, and use variables, all of which I did to make it a bit more game-like.  Here’s the skeleton of what it looks like:

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The title screen:rocketeer text game screencap1

A few screencaps of the story: with choices:

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You can now play the game in beta!  Check it out here!

Thanks for listening!

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The Thirteenth Hour Podcast #446: Thoughts on Game Design and Ideas on a Homebrew Tomb Raider Card Game

The Thirteenth Hour Podcast #446: Thoughts on Game Design and Ideas on a Homebrew Tomb Raider Card Game

https://archive.org/download/podcast-446/Podcast%20446.mp3

In a much earlier post, I wrote a bit about an unfinished pixelart Tomb Raider game I’d started.  I recently wondered if it would be possible to finish that story (which involved Lara questing after the captured imperial regalia of Japan) but not as a video game.  Given my recent experience making a Rocketeer card game, I wondered if I could do something similar but aim for upping the complexity a bit using some of the ideas I’d thought of from the Rocketeer vs. the Third Reich game that didn’t quite make it in there.  At the very least, I would be able to finally use some of the sprites I made for the game as the art for the cards:

Lara breathe animated – though the Lara animations have come in handy in all the other times I’ve needed something similar, it would nice to finally use them for somewhat of their intended purpose.

lara run cape– I figured that Lara could get a cloak at some point that would make her less visible, making her less able to be seen by enemies.  In the Rocketeer card game, Cliff had a rocket pack he could use to avoid combat and get to places, so what if Lara had some sort of detectability statistic that determined how much noise or visibility she possessed?

lara shoot standlara auto9lara smg shoot– I also wondered if Lara could acquire various weapons as she went through the the journey, just like the video games that inspired it.  She would start with pistols, but if she found ones with more abilities, like fully automatic fire, she could use those instead.  I could also give each weapon some stats for its use to determine how its handling would affect the likely of it actually hitting what Lara was shooting at, to account for things like recoil.  On each card, I could include the instructions of how to roll to account for these differences.  For the sake of simplicity, I might assume that all weapons use the same ammunition so there’s one ammo stat to keep track of.

lara backflip – Lara could start out with her use basic acrobatic abilities, but she could level those abilities up over the game to do additional things, like going from a backflip to a backflip with more height, covering more distance, or adding in a half twist to land in the opposite direction.

lara side kicklara flying side kick– I also wanted Lara to have an unarmed attack that could more silent and not use any ammunition.  She might be able to level that up as well to increase its power or cover more distance, e.g. with a jump.

Say tuned!  Maybe this game and its accompanying story will finally get finished after all these years!

Thanks for listening!

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The Thirteenth Hour Podcast #445 – Making Earrings with Shrinky Dinks and Like a Hood Ornament #56: Disney Heroes and More

The Thirteenth Hour Podcast #445 – Making Earrings with Shrinky Dinks and Like a Hood Ornament #56: Disney Heroes and More

https://archive.org/download/podcast-445/Podcast%20445.mp3

This past week, I made a pair of shrinky dink earrings for my wife for Valentine’s Day.  My kids wanted to make earrings using necklace beads, Perler beads, and resin baubles, so while they made the designs, I did the fiddly part of attaching the bits to the metal earring loops (you can buy earring making kits online for not much money).  I’ve made shrinky dinks before using #6 plastic, so I wanted to see if I could make the dangly bits (I’m sure there’s a name for that) as a shrink dink and then attach it to the earring loops.  I decided to use the infinity sign from the inside jacket of The Thirteenth Hour as the design since I knew it would scale down well, and it means “forever” :).  

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Here’s my first attempt …

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This one turned out to be too dark.  The colors will dark as they shrink.  

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These turned out okay, but they were a little bigger than I had intended (and were darker – holding them up to the light, you can see the different colors, but otherwise, they look black).

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So I decided to try a few more times.  Here is the #6 plastic again with the design scratched in.

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The colors may look very light when you put them on, and that’s fine.  They will darken!

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I used Sharpie markers.  They worked well.

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In the oven – 350 degrees F x 8-10 min.  The parchment paper is there to keep the shrinky dinks from folding over on themselves and gluing the halves of themselves together.  More about this in Episode 380.

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They’ve shrunk down now by about half their original size.

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Here they are!

For the Rocketeer part of this episode, I thought I’d share what the GI Joe articulation style figures of the Rocketeer look like now. 

img_3944I just need to figure out how to put the accessories inside.

Lastly, I recently found a free mobile game that has the Rocketeer inside – Disney Heroes.    It’s one of the few games out there with the Rocketeer as a playable character – in this case, an arena style rpg battle game with other Disney characters.  I have included a few pictures and videos below in case you wanted to give it a try.  Though the game itself is +/- in my opinion, I really like the animations they did!  I hope they get used for other things in the future.

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They also included some mini quests in the game that are specific to the movie, which I thought was a nice touch. 

Thanks for listening!

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The Thirteenth Hour Podcast #442 and Like a Hood Ornament #55: Reading an Excerpt from “The Rocketeer vs. the Third Reich”

The Thirteenth Hour Podcast #442 and Like a Hood Ornament #55: Reading an Excerpt from “The Rocketeer vs. the Third Reich”

https://archive.org/download/podcast-442/Podcast%20442.mp3

This week, I’m reading an excerpt from a Rocketeer choose your own adventure style short story I wrote that I’ve mentioned here before.  It’s done, and I’ve been looking for beta readers to give it a once over to make sure all the moving parts of the story (since there were multiple story lines).  You can find the story here on the platform Wattpad: https://www.wattpad.com/myworks/360143474-the-rocketeer-vs-the-third-reich-where-you-determine-the-ending

Edit (5/30/24): this story is no longer on Wattpad but can be found as an interactive text based game on itch.io.

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We will be reading from the first few segments of the story in this podcast.

In other news, I was recently guest on the show of fellow author and podcaster, Melinda Kucsera, Fantasy, Lore, and More discussing Empty Hands.  You can listen / watch here: https://melindakucsera.com/2024/01/28/fantasy-lore-more-empty-hands/

Speaking of podcasts, you can listen to podcasts like Melinda’s or this one on the platform Fountain and support the show.  You also get paid in Bitcoin to listen.  Here’s the link to listen to The Thirteenth Hour podcast on Fountain.  

Thanks for listening!

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The Thirteenth Hour Podcast #441 and Like a Hood Ornament #54: A Preview of The Rocketeer vs. the Third Reich Card Game

The Thirteenth Hour Podcast #441 and Like a Hood Ornament #54: A Preview of The Rocketeer vs. the Third Reich Card Game

https://archive.org/download/podcast-441/Podcast%20441.mp3

This week, I’m talking about a Rocketeer card game that is a supplement to the Rocketeer choose your own adventure story that I recently finished, itself the backstory to the game I’ve been working on in GDevelop5.  This is my first attempt to make a card game, and it was quite a bit of fun.  While the full thing will be released with the story after some more play testing, I wanted to talk about it here a bit first.  The story follows the basic premise of the story, where the Rocketeer must traverse a German castle in WW2 to rescue his friend, Peevy, who has been captured by the Third Reich (who wants to make their own rocket troopers).  I used the pixelart that I designed for the game as the card art as well as an analog version of some of the game play mechanics that I had not yet worked out, like how to handle health, fuel, and ammunition.

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The game is played as the Rocketeer advances one card at a time closer to Peevy, uncovering cards that might contain scalable parts of the castle, enemy soldiers, and powerups.

Some of the cards are parts if the castle wall, and you have the option of climbing or flying to the next vantage point:

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How the game starts:

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In this case, the next enemy is a German rocket trooper, and you have 3/4 of a tank left, which you can keep track of on paper or by turning the care to match the amount depicted on each side of the card.

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The game ends when you have progressed, card by card, to Peevy. 

Here are the rules as they stand now:

-Needed: Two 6-sided dice. A piece of paper and pencil to jot down your inventory may also help.
-Start with the Rocketeer and Peevy cards.
-Shuffle the rest of the deck and randomly draw at least 8 cards and place them face down in a line. More cards = a longer game.
-Put the Rocketeer card at the start and Peevy at the other end.
-The rest of the deck will be your draw pile.
-The object of the game is to make it to Peevy. To do so, you as the Rocketeer will climb or fly over the castle to where Peevy is being kept captive while either avoiding or defeating enemy soldiers.
-You start the game with 12 HEALTH (100%), 4 FUEL (100%), & 10 rounds of AMMUNITION.
-Start playing by uncovering the first card in the line.
-If that card is a wall piece, it means you can either climb or fly to it. Roll to see if you can climb. If you roll < 7, you can’t climb. However, you can fly there if you have enough fuel. If you don’t, take your chances by drawing another card and placing it over the first one.
-Each flight or succesful climb advances you one card closer to Peevy.
-Your rocketpack holds enough fuel for 4 turns (unless you use up all your fuel at once, thus advancing 4 spaces).
-While you may encounter extra fuel when you uncover a card, it is best to use your fuel supply wisely. To keep track of how much fuel you have, you can turn the Rocketeer card so that the fuel tank indicating your amount faces Peevy.
-If you encounter an enemy, you can avoid a confrontation by flying away (assuming you have enough fuel), or you can choose to fight.
-Combat is turn based. First, determine enemy health via a dice roll. When your attacks have exceeded half the enemy’s health, you have defeated the enemy. (E.g. if enemy HEALTH = 8, once your attacks exceed 4 damage, you have defeated the enemy and can advance one card up.) Next, roll for both the Rocketeer (and the enemy. The high roller gets to attack first.
-The Rocketeer can use either hand to hand techniques (punches or kicks) or his pistol (which requires AMMUNITION). You can do one unarmed technique or fire one bullet per turn. Unarmed techniques are not as powerful, but are necessary if you have no bullets or wish to conserve them> . Your attacks are considered hits if you roll a 7 or above. Rolling a 6 or below is considered a miss, meaning it’s now the enemy’s turn. If you decide midway through the battle that discretion is the better part of valor, you use your next turn to fly away if you have enough fuel.
-Each time you are hit, subtract the amount of damage (eg -4) from your health. If you get to zero, the game is over unless you a health pack to heal yourself.
-Speaking of which, some cards are power ups, giving you additional bullets or health. There are also a few that add to your luck. Should you encounter any of these cards on your journey, keep them and then advance to the next card. Use them as you see fit.
-When you reach Peevy, you have won the game.

For younger children:
-If you wish to play with younger children, there are a few options to make the game simpler. Although it is designed for one person to play solo, a parent can also function as the game master to help with keep track of stats and rolls.
-If parents wish to remove most of the combat aspects of the game, remove the ammunition cards from the deck prior to playing. Combat now becomes essentially symbolic and the only statistics to keep track of are fuel and health. When the player encounters an enemy, instead of rolling to see who goes first, the high roller is the winner of the confrontation. If the Rocketeer loses (i.e. gets a low roll), then subtract the number of the roll from the Rocketeer’s total health. At zero, the game is over. The player can still choose to avoid combat entirely by flying away.

Thanks for listening!

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The Thirteenth Hour Podcast #431 and Like a Hood Ornament #53: Working on a German Rocket Trooper Action Figure Pt 2

The Thirteenth Hour Podcast #431 and Like a Hood Ornament #53: Working on a German Rocket Trooper Action Figure Pt 2

https://archive.org/download/podcast-431/Podcast%20431.mp3

This week, I’m continuing what I started last week, adding to the German rocket trooper action figure.  I’m working on the head and a bit on the rocket pack today – both small sculpting projects.  I’m add a small amount of Aves Apoxie Sculpt to the heads of the figures I have to make a visor/mask combo as shown in the black and white cartoon of the film.  I have some black German WW2 helmets from the site Marauders Gun Runners that fortunately fits perfectly.

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I also started work on sculpting the rocketpack. 

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It doesn’t look like much yet, since I just wanted to get the basic shape down, so the next step is filing and Dremeling away to get the streamlined shape as shown in the film, then making a mold to cast it out of resin.

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Thanks for listening!

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The Thirteenth Hour Podcast #430 and Like a Hood Ornament #52: Starting Work on a German Rocket Trooper Action Figure

The Thirteenth Hour Podcast #430 and Like a Hood Ornament #52: Starting Work on a German Rocket Trooper Action Figure

https://archive.org/download/podcast-430/Podcast%20430.mp3

As I’ve talked about here before, I’ve been working on a GI Joe Style action figure wave of the Rocketeer.  It’s been great fun coming up with ways to accessorize the figure with a removable helmet, pack, pistol, and so forth.  In the episode, I discuss another idea to add more action (to the action figure) – by adding a removable zip line harness so it can look like it’s flying.

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I cut out and bent a number 1 (PET) plastic container to make a little harness that fit under the rocketpack, which is held in place a bit with friction but almost exclusively with a magnet attached to the rear torso screw.

So, with all that, I thought that the Rocketeer needs to have a German counterpart!  In the 1991 film, there is a little black and white animated sequence (supposedly smuggled out of Germany at great personal cost).  The German Rocket trooper is also a flying enemy in the Rocketeer pixelart game I’ve been working on as well as the Choose Your Own Adventure style story that forms the backstory. Some concept designs I was able to find and some stills from the movie:

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The German rocket trooper in pixelart form for the game.img_3106

Here, I am soaking the arms of the future German rocket trooper in hot water to soften them for disassembly.

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Then, I am soaking the disassembled pieces in alcohol to remove any residues that may get in the way of painting later.

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This is what one of the joints looks like.  The little movable peg is what gets sanded down so it can be painted without rubbing off its paint on the other parts of the arm.  That is the tedious part.  Shoulders are especially hard since they are a ball joint.  

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Thankfully, the legs don’t require any work!  They can basically be used as is.

Thanks for listening!

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