The Thirteenth Hour Podcast #453: Remembering Old School Tomb Raider Animation

The Thirteenth Hour Podcast #450: Remembering The Easy Exercise Plan and making a Thirteenth Hour Exercise Card Deck

https://archive.org/download/podcast-453/Podcast%20453.mp3

Lately, I have been making animations for the Logan prison cell workout I talked in episode 450:

Logan workout animations 1

While making them, I thought back to the first time I tried to do something similar, when making animations for the first game I tried to make, a Tomb Raider prequel of sort featuring a young adult Lara Croft going on her first big adventure, looking for her kidnapped mentor and a unicorn.  I spent hours on the running animation alone, figuring it was the most important part, though what I didn’t realize at the time was 1.) more frames does not make for a smoother experience, as it just increases the chance of the the frames will get stuck or not load, and 2.) hand drawn animations scanned into a computer will never be as precise as something entirely digital.  But at the time, I had no idea, so hand drew the frames and used tracing paper to transfer it from frame to frame:

img_4714img_4715img_4717img_4716img_4718img_4719

Thanks for listening!

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