The Thirteenth Hour Podcast #453: Remembering Old School Tomb Raider Animation

The Thirteenth Hour Podcast #450: Remembering The Easy Exercise Plan and making a Thirteenth Hour Exercise Card Deck

https://archive.org/download/podcast-453/Podcast%20453.mp3

Lately, I have been making animations for the Logan prison cell workout I talked in episode 450:

Logan workout animations 1

While making them, I thought back to the first time I tried to do something similar, when making animations for the first game I tried to make, a Tomb Raider prequel of sort featuring a young adult Lara Croft going on her first big adventure, looking for her kidnapped mentor and a unicorn.  I spent hours on the running animation alone, figuring it was the most important part, though what I didn’t realize at the time was 1.) more frames does not make for a smoother experience, as it just increases the chance of the the frames will get stuck or not load, and 2.) hand drawn animations scanned into a computer will never be as precise as something entirely digital.  But at the time, I had no idea, so hand drew the frames and used tracing paper to transfer it from frame to frame:

img_4714img_4715img_4717img_4716img_4718img_4719

Thanks for listening!

∞∞∞∞∞∞∞∞
Continue reading

The Thirteenth Hour Podcast #34: Archery in the Media

Episode #34: How Archery Gets Portrayed Inaccurately in the Media 

Discussion of how not shoot a bow by modeling Hollwood, book covers, and other art

https://archive.org/download/13thHrEps16On/13th%20hr%2034.mp3

The Hunger Games movies and books have created a resurgence in archery as a sport.  A lot of times, beginners will wrap a finger around the arrow to keep it from falling off.  But it’s best not to ever put your fingers anywhere near the tip of the arrow.

Some different grip styles of drawing a bow.  There isn’t necessarily a right or wrong – just depends on the gear you have.

The famous Diana statue by Augustus Saint-Gaudens.  I originally thought she was using a thumb style draw.  But after looking at the statue more closely, she isn’t; she’s pinching the arrow nock, a common way beginners think bows are drawn (they can be, though it’s hard to manage a stronger pulling bow this way).  Since she’s supposed to be a hunter, probably not a hunting bow.

diana.jpg

 

Not sure what’s going on here – guess it’s some stylized version of the pinch grip.

Image result for archer drawing bow mechanical release

There are some situations where the drawing hand is in this position, but it’s when a mechanical release is used.

Here, Oliver Queen from Arrow shows an anchor point on his chin, important for accuracy, The position of his right hand seems a bit off in this photo, though I can’t imagine they were using real arrows on set.

Lara Croft from Tomb Raider (2013) shows the same.  This game actually portrayed archery pretty well, though there some artistic licenses clearly taken.

A floating anchor point (the drawing hand is not anchored to another part of the body, like the face or chest).   Not great for accuracy …

http://geekdad.com/2014/08/hawkeyes-fault/ – a funny article about the portrayal of Hawkeye in the Avengers movies.  The 2012 version of the comics, though, portrayed archery more realistically.

Needless to say, art is. of course. different from real life and gets a pass on one level for creative license.  But it makes it not the most reliable place from which to learn – at least when it comes to archery.

∞∞∞∞∞∞∞∞

News: free raffle for these three ebooks until 4/10! http://gvwy.io/9fdxaih

Brain to Books Fantasy Cyber Convention 4/8/16!

As always, thanks for listening!

∞∞∞∞∞∞∞∞

The Thirteenth Hour Podcast #33: Archery and PVC Bows

Episode #33: Archery

https://archive.org/download/13thHrEps16On/13th%20hr%2033.mp3

This episode focuses on archery, which I’ve featured a few times on this blog (see links below) and on Instagram, since it features in The Thirteenth Hour, though it will play a bigger role in the yet-unnamed sequel.

https://13thhr.wordpress.com/2015/02/07/on-the-state-of-archery/

https://13thhr.wordpress.com/2015/02/09/on-the-state-of-lars-andersen-speed-shooting-and-armchair-quarterbackery/

If you’re interested in making your own bows and arrows, here are some posts and links to get you started.  Using PVC, you can make a cheap, durable, and powerful bow in an afternoon.  There’s still a learning curve, but it’s not nearly as steep as it would be to make a bow the traditional way.

Here’s how to make this takedown bow:

IMG_4635

Clicking on the picture will take you to an accompanying youtube video.

https://13thhr.wordpress.com/2015/02/10/how-to-create-your-own-three-piece-takedown-pvc-fiberglass-bow/

The blue bow below is a variation of the model above:

IMG_6204

https://13thhr.wordpress.com/2015/07/07/how-to-create-your-own-three-piece-takedown-pvc-fiberglass-bow-part-2-the-fourth-of-july-bow/

I’m working on a small how-to guide that goes into more depth on the making of the bows above as well as a crash course on archery – watch for more updates in the coming months.

The bows below as also takedowns of different designs:

DSC_0169

https://13thhr.wordpress.com/2015/09/06/the-imperial-ranger-three-piece-pvc-takedown-bow/

DSC_0180

https://13thhr.wordpress.com/2015/09/11/auroras-bow-a-compact-two-piece-pvc-and-fiberglass-tent-rod-takedown-bow/

Clicking on the picture above will take you to a video on youtube.

The bow below is a little different.  It’s a children’s bow made of bamboo, though repurposed from a Halloween costume prop.

2015-10-31 12.17.23

https://13thhr.wordpress.com/2015/10/31/the-halloween-bow/

This is the hunter’s bow from A Shadow in the Moonlight:

bow hunter

If you’re interested in learning more about this particular model, signing up for the mailing list will give you access to a special podcast that talks more about it.

I highly recommend you check out videos on youtube such as the Backyard Bowyer channel by Nicholas Tomihama as well as the Google plus community for PVC bowmaking, a great resource!

Next week, archery in the media!

∞∞∞∞∞∞∞∞

In other news, the 80s style ending song that I previewed last week is done.  As I mentioned before, I decided to write a song to accompany The Thirteenth Hour, a novel I wrote influenced by the 1980s films I loved as a child.  Those movies often had theme songs that played in the opening or ending credits referencing the story, title, or themes involved.  Sometimes, the lyrics were largely unintelligible but relied on a catchy riff or beat to carry the song.

“Searching for Forever,” with its synthesizer backing track, electric guitars, and lyrics that allude to various 80s songs and the plot of the book is my attempt to pay homage to this aspect of 1980s cinema.

You can hear it at https://joshuablum.bandcamp.com/track/searching-for-forever).  

As always, thanks for listening!

∞∞∞∞∞∞∞∞

The Thirteenth Hour Podcast #30: Homebrew Video Games with My Bro

Episode #30: My Brother Joins the Show and Talks About Homebrew Video Game Creation

https://archive.org/download/13thHrEps16On/13th%20hr%2030%20Jeremy.mp3

Today, I have my first live guest!  My brother, Jeremy, who writes about video games on his blog, Pixel Grotto, joins me for a conversation about the video games we made (and tried to make) when we were kids.  It all started when Jeremy got interested in a graphical video game making software program called Klik ‘N Play (this was in the late 1990s), and started making homebrew games.  The nice thing was that because it was graphical, the learning curve to making games was considerably lower.

TRUQ1

Eventually, I became interested, too, and decided to make fan games of my own, starting with one called Tomb Raider: The Unicorn Quest, where a young Lara Croft goes on a search for a unicorn with her mentor, who is ambushed and killed not long after they locate the mythical animal, leaving Lara stranded on a quest to save the unicorn and avenge the death of her mentor.  It sounds better than it really was!  But I’ve recently relocated the game files – those and more about the game can be found in the separate post here).

I wrote in a previous post about plans to make a sequel that I think I was going to call Tomb Raider: Shadow of the Wolf, with better animations … but that ended up in development hell, as they say.  You can read more of here).

Links to download the other games we talked about (games about chimp fighting, breakdancing, etc) are here.

Links to the gamemaking software we talked about:

Klik ‘N PLay

The Games Factory

Multimedia fusion

Clickteam Fusion – the modern, free version of the above programs

Unity

You can follow Jeremy on Twitter as well to get real-time updates and his unique insights into games and how we play them.

Here are a few links to his articles on his Tumblr site:

http://pixelgrotto.tumblr.com/post/131556691816/mobile-for-sommerlund-and-the-kai-when-i-was-a – on the Lone Wolf game books and how they were visual novelized

http://pixelgrotto.tumblr.com/post/129636036426/now-playing-knightfall-warning-lots-and-lots-of – on the Batman: Arhkam Knight

As always, thanks for listening!

∞∞∞∞∞∞∞∞

The Thirteenth Hour Podcast #30 Bonus Track: Homebrew Games – Tomb Raider, Chimp Fighting, 80s Bboying, and The Thirteenth Hour

As mentioned in the 30th episode of The Thirteenth Hour podcast, my bro and I tried to make video games when we were kids.  Tried is the operative word, since many didn’t get finished.  My brother completed more than I did, but unfortunately, they’ve been lost to the ether of the internet, at least for now.  So instead, this is a page of games I worked on.  I doubt I’ll get around to finishing them since I’ve basically forgotten how to use the programs we used, Klik ‘N Play (KNP) and The Games Factory (GF), so this is a of museum of sorts.

I don’t know if you can find these programs easily today, but you can download a more advanced, free version called Clickteam Fusion (CF), which I think should open any of the game files below.  There are links to compressed folders below where you can run the .exe file to play the game (if it was completed); you can use CF, GF, or KNP to open the .gam file to see the levels and the sprites.  WARNING – these games don’t run very well on today’s computers!  Just a warning that the gameplay, which was never stellar, is even buggier than it was back in the day …

If you wish to use any of these sprites or elements of these games in your own indie games, please feel free to do so; I only ask you please link back to this page!

Tomb Raider: The Unicorn Quest

You can download this game here.

My first completed (fan) game, finished in 1999 or 2000, where a young Lara Croft goes on a search for a unicorn with her mentor.  Not long after they find one, their guides turn rogue after deciding they want the unicorn for themselves.  Lara’s mentor is killed, leaving Lara stranded in the woods.  She decides to save the kidnapped unicorn and avenge the death of her mentor.  I hand drew the animations for Lara, as well as a first person point of view perspective of her shooting dual pistols.

Sounds better that it really was.  The gameplay, 20 years later, is basically ASS 🙂

Nonetheless, here are some screen shots:

TRUQ1

The title screen

TRUQ2

The intro

TRUQ3

Lara’s job interview – how she finds a mentor

TRUQ4

Lara’s mentor gets in trouble

TRUQ5

The first level

TRUQ6

Lara flips while facing the first boss

TRUQ7

One of the mindless bonus levels where Lara gets shot out of a cannon (?!) and goes flipping around a room getting power-ups.

TRUQ8

Lara’s in trouble!  3 motorcycle riders with machine guns are racing to find her, in true 80s movie style.

TRUQ9

Lara steals one of their bikes …

TRUQ10

… you get to this very frustrating level to play – you control Lara as she rides along the desert landscape trying to inexplicably avoid boulders falling from the sky.  I programmed it so the boulders with target your movements, but due to the shite control, it is irritating to play. 

TRUQ11

Like a retro Lucasarts game, you don’t really die in this game … if you run out of hearts, the level basically restarts.  In the interim, you see this screen.

TRUQ12

First person shooting in a boss level – the animations of the guns (slides going back, shell casings ejecting, etc) were hand drawn, then compiled in the games program.  

Tomb Raider: Shadow of the Wolf

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.  For animated gifs, see the post immediately below.

I wrote about this game here, so won’t repeat myself, but the story (I think) revolved around Lara trying to recover a mythical sword rumored to be part of the Regalia of Japan before a group of ninjas intent on finding it first do.  ‘Nuff said!  I do, however, have a little backstory script written for the plot which I may add to and make an actual fanfic short story one day, which may give me something to do with the pictures I drew.

Chimpoeria

You can download it here.

This was the second game I finished – a chimp fighting game.  As a play on the Afro-Brazilian martial art, capoeria, it’s called Chimpoeira.  The game doesn’t run very well on today’s machines – the movements and controls are too erratic to be very enjoyable, but on the 200 MHz machine I had in college, I had a lot of fun playing this game after I made it.

chimp

The graffiti style title screen

chimp2

The training screen

chimp3

Fighting the grey chimp – you ever-present arch enemy

 

The Drummer’s Beat

Never finished, but you can download the working .gam file here, which you can use to make a game of your own.

While I was working on the above games, I was also working on a bboy game where you play a kid in the early 80s running around the Bronx learning how to breakdance.  You have to convince a group of local bboys to teach you in exchange for helping them find a place to practice (a constant real-life hassle for most bboys and bgirls).  The title comes from the Herman Kelly and the Life song “Dance to the Drummer’s Beat,” a good old school breaking beat.

This ended up being a pretty ambitious project, since in addition to making all the animations for the dancers and a breaking battle engine, I wanted to make a city for your character to run around in to give it some RPG elements.  Interestingly, the latter part was what I got hung up on and eventually stalled the project.  The battle engine was more of less done, though it wasn’t great in terms of gameplay, and most of the animations – arguably the more tedious and time consuming part – were done, so if someone wishes to make a 2D breaking game, please feel free to use the above file.  I’ll be first in line to play it!

(If you’re interested in playing an actual, finished bboy game, I’d recommend Bboy for the PSP or PS2, especially since actual OG bboys were used as character models. Unfortunately, that game hadn’t come out at the time I was working on this.  It does most of what I was trying to anyway.  Though I haven’t played it, I heard the PSX game Bust a Groove is another, earlier game where you can apparently bboy).

I didn’t have a chance to go through the myriad animations and turn them all into animated gifs, but here are two:

6step animated gifone of the footwork animations

mills animated gifthis windmill-nutcracker-backspin combo took forever to animate!

Here are some screenshots:

drum1

drum2

Intro screens

drum3

Your main character is the kid on the left, watching the bboys practicing outside your apartment.  Little do they know you’ve been trying to do what they do in your room.

drum4

Eventually, you get up the guts to ask them to teach you something.  They sort of agree, once you show them what you’ve been trying to do.  Ah, hip hop, the great social equalizer.  However, they’d like your help in finding a better place to practice …

drum5

… so you start running around the city, where you can enter stores and talk to people.

drum6

Unfortunately, if you get hit by a car, you end up in that big cypher in the sky.

drum8

You could eventually earn some cash, which you could spend on things like apples for more energy or better clothes to make it easier to do spinning moves.  OR … you could apparently blow it all on a prostitute, haha!  I totally don’t remember adding any of this but laughed out loud when I found the “Death by Prostitute” level I had apparently included.

drum9

If you blew your $$$ on a hooker, though, things didn’t end so well for you in this depiction of pre-AIDS antiretroviral medication (a midi file of “Sexual Healing” would be playing on this screen).

drum7

However, if you managed to avoid these temptations and kept practicing, you’d eventually be rewarded with more moves and better gear.

 

The Thirteenth Hour Game

Although I’ll have to do a separate post on this later, I originally thought The Thirteenth Hour might be best as a game rather than as a book (before I knew about ebooks), so I set out on the ambitious task of making it into a video game.  Not surprising I didn’t finish, but given the length of the book, I’m impressed as how much time I managed to sink into this clearly unrealistic goal.

output_B3j4UO  I modified a Mega Man 2 character sprite to make the main characters – here’s Logan and Aurora on Lightning.

logan lightning animatedThis one is different.  I think I drew this one from scratch and have since used it in the original trailer and other videos.

Here are some screen shots:

13hr1

The intro, with lyrics from Alphaville’s “Forever Young” (playing in the background, of course)

13hr2

The classroom scene – seen out of Alfred’s eyes as he gets drowsy …

13hr3

… and falls asleep.  In the background, you can hear 13 chimes going off to mark the ringing of the 13th hour.

13hr4

Once asleep and dreaming, Alfred encounters two shadowy figures who tell him the tale of The Thirteenth Hour

dragon

At some point, our heroes will encounter this guy …

outpit(1).gif

This grainy animated gif shows the little intro to the cast of characters …

I’ll have to go back and take a closer look at this pre-game, so for now, to be continued!

∞∞∞∞∞∞∞∞

Tomb Raider Lara Croft Pixel Art Animation From a Bygone Day

There was a time when my brother and I decided we were going to make video games.  My brother had discovered this graphical game making program called Klik ‘n Play on the internet and a small community of people using it to make a wide range of computer games.  The advantage of it was that it allowed someone without a lot of programming experience to make games fairly quickly.  The developers were in France, I believe, and the program was somewhat hard to find.  But our father managed to find a copy somewhere on the still nascent internet, and my brother went to town.  I was a little late getting on the bandwagon but eventually threw my hat in the ring, too, with my ultimate goal a rendition of The Thirteenth Hour in video game form.  Although that never entirely happened, looking back on what we did ten, no, wait … (does mental calculations) … sixteen years ago is something I hadn’t thought about until I recently found a bunch of old notebooks showing sketches and game play notes.

One of the first games I completed was a Tomb Raider fan project called “Tomb Raider – The Unicorn Quest.”  All the animations were hand drawn, then scanned in.  I have no idea where it is now – possibly still floating around on the internet, but to be honest, that’s probably for the best.  It was my first attempt at making a game, and … I’ll leave it at that!

Some time later (a year or two?), I decided I would use an updated version of the Klik ‘n Play software, called The Games Factory, to make what I envisioned would be a proper 2D Tomb Raider sidescroller, kind of like the ones that came out for the Game Boy Advance a little later.

I progressed pretty far but eventually got stuck with the game play mechanics.  It was hard to make Lara control well consistently.  For a game that required at least some vaguely precise  targeting for shooting and platform jumping, it ended up being more an exercise in frustration than anything.  It probably had a lot to do with my design or maybe the software, which was quirky, not to mention buggy, at times.  In any event, other life events got in the way, and as much as I hated to admit it, I kind of “lost the spark,” to use a phrase my brother coined to describe what happened when people started projects (like games) that never got completed.

However, after rediscovering the notebooks, I located the files that had been sitting, gathering digital dust for all these years and wondered if I should do something with the animations.  Looking at them now, I reckon I must have spent hours on them, and even if the game never came together, I must say that the animations came out not half bad.

Maybe one day, I’ll use them in a little movie along with the cutscene illustrations that I drew and still have (here are a few).

tr2_1 tr2_2 tr2_8 tr2_15

Or, who knows, an updated version of The Games Factory, called Multimedia Fusion, is available on the web, and it’s quite powerful.  I used it to create the animations for The Thirteenth Hour trailer and music video, as well as to touch up the Lara Croft ones which I’ve embedded below.  But I think to use it for game design, I’d need a refresher, since, alas, I’ve basically forgotten most of the programming that I knew.

In any event, if you’re a game developer and are interested in using these animations in a fan game of your own, please feel free to do so (all those below are animated .gifs made on this site using stills from the original game file.  They were saved with an alpha channel so they superimpose easily over things – in other words, the background is transparent).  They’ve sat unused for so long that I feel at least someone should use them.  I only ask that you reference this webpage in your credits and let me know when you’ve done so I can play your game!

Here they are:

Lara breathe animated basic breathing animation

Lara cape breathe animatedsame as above but in a hooded cape – I’d envisioned a level where Lara was running through city rooftops dodging ninjas (yes, very 80s) in the rain, hence the hooded cape getup.

lara runrunning animation

lara run caperunning in the cape

lara shoot standshooting twin pistols – you can’t see the ejected bullet casings since they were a separate animation, though if you kept your finger on the shooting button, a shower of shells would erupt from the guns 🙂

lara run shootrunning while shooting

lara shoot kkick  doing a one arm handstand to shoot down – in real life, she’d be firing into the ground, but I figured for a 2D platformer, the bullets could bend reality a little.

lara auto9 shooting a machine pistol – modeled after Robocop’s auto9

lara smg shoot shooting a submachine gun

lara jump   jumping/falling/climbing

lara side kicksliding sidekick – I wanted Lara to have at least one move to defend herself if she ended up without weapons (since, in the early games, there was usually at least one level where she ended up without weapons).

lara flying side kick  flying sidekick

lara backflip   backflip – saved my favorite for last

In the future, I’ll post more animations like this of other unfinished games, including ones from The Thirteenth Hour.

Thanks to all the developers from Core and Crystal Dynamics for the Tomb Raider games over the years and making Lara Croft do backflips (my favorite part and the main reason I started playing these games in the first place – the flipping has been notably absent lately; please consider bringing the flipping back if you’re reading =)

∞∞∞∞∞∞∞∞

On the State of Archery

For awhile when I was a kid, I wanted nothing more to be an American Indian.  Of course, my conception of being an Indian largely revolved around making fishing poles, shooting bows and arrows, and running around in the woods.  That’s pretty much it.  I’m sure I would have been disappointed to find out anything else, but such is life as a child.

One of my favorite books, The Sign of the Beaver, had a chapter where the main character learns to make a bow.  The premise of the book is that the young boy, left alone in the woods while his father leaves for months to bring his mother and sister to their cabin, is eventually befriended by an Indian tribe, who teach him how to eck out a life for himself without the white man’s tools (like coal and black powder).  They also teach him a fair bit of their culture.  Such subtleties of plot and culture, were, of course, lost on my twelve-year-old self.  The part I remember is the bow chapter, of course, which I dogeared to read 20+ times.

Thus began my odyssey with the bent stick.  And many a stick I bent, many more I broke.  For some reason, I tended to use the worst wood possible.  Do you know those flat pieces of wood that are in vinyl shades?  The piece near the bottom to give you something to grip when pulling down the shade?  I’d pull those slats out, tape a few together, attach a string, and there would be a functional, if weak, bow.  Sometimes, I’d find a piece of flat molding in the garage and try using that.  The problem with all these attempts was that the wood was almost always pine, which was entirely too soft a wood to use for a proper bow.  So these all inevitably broke with enough use or if I drew them back too far.  I had slightly more luck trimming fallen branches from the oak and maple trees in our yard and making arrows out of relatively straight wooden dowels I found lying around the house.  Even with the instructions from The Sign of the Beaver, all these bows inevitably broke and/or did not shoot terribly well.

Eventually, my father either took pity on me or decided that he’d had enough of me shooting holes in the drywall and took me to a real archery range about 20 minutes from our house, where, presumably, I could shoot holes in someone else’s drywall.  There, I learned how to properly shoot a bow.  So, for a few years, this became a kind of weekly ritual which I now look back on fondly – my father would take me to the range for a few hours on Friday night, and he and my younger brother would go do some grocery shopping or other errands.  My brother always loved these outings, as I recall, since he usually managed to get my father to take him to a comic book shop that wasn’t far away from the range.

If you’ve never been to an archery range, it’s quite different from a range where there are firearms.  It’s less noisy, of course, so no one needs to wear ear protection.  Eye protection is not needed, either.  I’m not sure about this, but I imagine that people being less walled-off against the potential self-inflicted dangers of their weapons probably lets down other social barriers as well.   Imagine it being kind of like being in a bar on a weeknight (like, say, Tuesday) minus the alcohol.  There are a group of regulars – generally men in their forties to sixties, often hunters, sitting around chatting, smoking, fiddling with their equipment, and occasionally taking a few shots with their bows.  The TV is usually playing in the background (or at least the radio).  There’s usually an area to buy food, often a vending machine, but occasionally a convenience store-style fridge with cold drinks, and these machines sometimes see more action than the bows do.  The decor is decidedly seventies at best – wood paneling is the usual staple, and perhaps not surprisingly, women are a sort of rarity (this may be changing though, more below).  The atmosphere is generally warm and relaxed, with plenty of good-natured ribbing, but in a casual sort of way.  The smells are earthy and homey – stale coffee, cigarettes, wood finish, and oil.  The sounds are as well – chatter from the men discussing their latest hunt, the laugh track from whatever sitcom is playing on the TV, the twag of bowstrings with thunks as the arrows thud into the backstops downrange, and someone occasionally yelling, “clear!” – the signal that it’s safe for all to walk down and retrieve arrows.

All in all, not a bad place for a pre-pubescent boy to observe groups of men in their natural habitat.  I was generally the only kid there, but I don’t think anyone really minded.  Occasionally, someone would stop by to give me pointers, ask about my bow, or help me adjust the sights (that thing was always getting knocked out of alignment) so I could actually hit something.  But for the most part, people let me do my thing.  It’s not like women and children were prohibited, because as far as I know, there was no age minimum to shoot, and there was no “No girls allowed!” sign on the door, at least not literally.

What was clear, even to a pre-pubescent boy, was the range represented an escape for these men.  An escape from the daily grind of their jobs and other aspects of their lives, a chance to revel in the glory of a hunt, a chance to hone their skills in a martial craft from an era when men relied on bows to bring food to the table and defend their homes, and a chance to do, you know, stereotypical male things – burp, fart, scratch their genitalia, eat junk food, tell dirty jokes, watch bad TV, comment on the relative hotness of the actresses on said bad TV shows – all in a place where no one else would really care, either.  But if you asked them, I’m sure plenty of the guys in the range would have loved having more women around – at least, in theory.  Having a mix of genders does change the dynamic somewhat (sometimes for the better, sometimes probably less so).

All that was over twenty years ago, so things may have changed, and who knows, I may be remembering things differently from the way they actually were.  Such is the way with memories. At the time, archery seemed less … public.  Less well-known, from a bygone day, more like something out of the back of an old comic book.  Cool in an old Boy Scout knife kind of way, but not exactly on par with soccer, basketball, hanging out at the mall, or whatever other kids my age were doing with their time.  Of course, there were notable popular cultural exceptions (see below for pictures).  There was always Robin Hood and his famous splitting the arrow trick, in paper, animated, and live action forms.  There was Rambo, the Army Ranger still mentally grinding through Vietnam that could live off the land and eat things that would make a billy goat puke, who did quite well for himself with a bow.  And there was Arnold Schwarzenegger, using a homemade bow to defend himself against the Predator.  And there are probably plenty of other good examples that I’m not mentioning.

Today, however, bows are a part of popular culture in a way that even Robin Hood, Rambo, and Arnold could never have competed with.  A few examples out of many: The archer, Katniss, from The Hunger Games series, is pretty much a household name (and I wouldn’t be surprised if a rash of people in 2014-2105 name their kids after the character).  (See this article from the NY Times on the impact of the character on archery.)  The DC comic book hero Green Arrow, a sort of Bruce Wayne equivalent in a different city sporting a bow rather than a Batarang, has his own TV show, on its third season, no less.  Hawkeye, the Marvel equivalent archer, is a character in the popular Avengers movie and has a rebooted solo comic series.  The popular video game Skyrim has a number of fantasy style bows to use from both a third and first person perspective (see this article for other games with bows).   And the Tomb Raider reboot in 2013 had a young Lara Croft sporting a bow as her default weapon rather than her usual twin pistols, and thanks to well designed controls, it was surprisingly intuitive and easy to use.

aurora with dragonWMLogan fighting sea serpent updatedWM

 

 

 

 

 

 

 

 

 

Archery featured in The Thirteenth Hour

At the time when I wrote the first draft of The Thirteenth Hour, I just put in little bits of archery here and there because I liked it and thought it fit with the world the characters inhabited.  But certainly most people in the wider culture couldn’t have given, as King Darian, a character in the book says, “two rat’s rears” about it then.  So I guess if you wait around long enough, things become popular that weren’t.  And I’m sure the rise and surge in archery lessons brought on by the appearance of all these big screen heroes with bows will ebb and eventually die down after people discover that 1.) archery equipment is (still) way overpriced, 2.) owning a bow does not make you shoot like Katniss Everdeen, Hawkeye, or Green Arrow, and 3.) like anything else, it takes a lot of work and practice.

I do hope, however, that archery will emerge better than before given this recent surge in popularity.  In terms of society as a whole, goodness knows modern civilization can benefit from any kind of activity that gets us off our duffs and using our muscles for something other than texting.  I also hope that archery itself will see this as an opportunity to recruit a more diverse constituency and in turn, begin to tolerate a wider array of practices.  It’s fine to nit pick about correct form and all, but at the end of the day, people have been shooting bows for thousands of years, and there are plenty of ways to shoot a bow from all over the world, not all of which are the ways people are taught now (at least here in America).  At the end of the day, if you can hit what you’re shooting at, shouldn’t that be good enough?

In the next few posts, I’ll continue this topic with a few more archery-related posts.

 Disney’s Robin Hood

Rambo

Arnold aiming at the Predator

Katniss from The Hunger Games trilogy

Green Arrow taking aim with a hybrid compound recurve in Arrow

 The Marvel Hawkeye comic series

 Skyrim – the game already has a many bows in it; this is one of the many mods for it that just happens to be about making the bows even better …

 Lara Croft taking aim in Tomb Raider (2013)

bow hunter

Before you go: want a free podcast on the creation of this takedown PVC-fiberglass rod bow?  Click the picture above for more details! 

 ∞∞∞∞∞∞∞∞